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Wonders are a unique class of structures in Rise of Nations, which, unlike regular buildings, can only be built once in an entire game, and at a great cost, albeit with a greater reward if successfully built. They are modeled after real-life "Wonders of the World", which includes both the most remarkable manmade structures and the most spectacular natural wonders. These monuments represent the magnificence and prestige of the nation that built them. Any nation can compete for being the first to build a particular wonder, although if another nation builds it first, the losing nations' efforts are wasted, as their copy of the wonder will be destroyed, owing to the requirement that there can only be one of each wonder.

Overview[]

Many wonders of different types from varied locations, ages, and time periods can be found in the game. Each offers a unique set of benefits, ranging from boosts in resource production, increases in Commerce Limit.png Commerce Limit and Population Limit.png Population Limit caps to a discount of research times and costs, and even unique bonuses for buildings and units.

Each Wonder also has a cultural point value associated with it, called Wonder Point.png Wonder Points. On standard game settings, a game could be decided entirely on what nation has the most Wonder Points, and win by accumulating of enough of them. Some game modes even develop entirely around Wonders, building them quickly being the factor that determines victory. As a general rule, the more "advanced" the Wonder is (that is, the later the age when it becomes available), the more Wonder Points it grants.

Wonders must be built within a city's radius (except for the Wonders Forbidden City and Red Fort), and each city may only have one wonder within its radius, (except for the nation Egyptians, whose nation power allows for 2 wonders per city, and the Wonders Forbidden City and Red Fort, which do not count against a city's Wonder limit), limiting the number of Wonders to the number of cities controlled.

Rise of Nations shipped with 14 Wonders available to build, two for each age, starting in the Classical Age.png Classical Age. The Thrones and Patriots expansion added three new Wonders, bringing the total to 17.

List of Wonders[]

Age.png Wonder Bonuses Cost Wonder Points
Classical Age Large.png Pyramids.png
Pyramids
200 Food.png
200 Timber.png
1 Wonder Point.png
Colossus.png
Colossus
200 Timber.png
200 Wealth.png
1 Wonder Point.png
Hanging Gardens.png
Hanging Gardens
200 Food.png
200 Wealth.png
1 Wonder Point.png
Medieval Age Large.png Terra Cotta Army.png
Terra Cotta Army
Creates a free foot unit every 30 seconds (plus 0.5 second(s) for every infantry unit you control). 300 Food.png
300 Wealth.png
2 Wonder Point.png
Colosseum.png
Colosseum
300 Timber.png
300 Metal.png
2 Wonder Point.png
Forbidden City.png
Forbidden City
  • Counts as a bonus Major City in your nation. Can be built wherever a City can and its build location is not revealed to the enemy until it is completed.
  • Gathers +50 Food.png Food and Timber.png Timber instead of the usual +10/+10.
  • Capital timers and sudden death eliminations do not affect you.
  • Does not count against a City's Wonder limit.
300 Food.png
300 Timber.png
2 Wonder Point.png
Gunpowder Age Large.png Tikal.png
Temple of Tikal
400 Food.png
400 Timber.png
2 Wonder Point.png
Baoensi.png
Porcelain Tower
  • You create ships 50% faster.
  • Increases your income from rare resources (in your territory) and Markets by 200%.
  • You receive the bonus ability of all rare resources in your territory, even if you don't have a Merchant there.
400 Wealth.png
400 Metal.png
2 Wonder Point.png
REdfort.png
Red Fort
  • Massive Fort with long range, many hit points, extra garrison value, increased border push, and resistance to air attack.
  • Can be built wherever a Fort can; does not count against a City's Wonder limit. Its build location is not revealed to the enemy until it is completed.
  • Receive Fort upgrades for free and all Forts gain 33% more hit points.
  • Units garrisoned in any Fort heal at +500% the normal rate.
400 Wealth.png
400 Metal.png
2 Wonder Point.png
Enlightenment Age Large.png Angkor.png
Angkor Wat
500 Timber.png
500 Wealth.png
3 Wonder Point.png
Versailles.png
Versailles
  • Reduces the non-Knowledge.png Knowledge costs of Library research by 50%.
  • Your Supply Wagons can heal your troops (and French Supply Wagons heal at double the normal rate).
  • Siege, Artillery, and Supply units move 25% faster.
500 Food.png
500 Metal.png
3 Wonder Point.png
Industrial Age Large.png Liberty.png
Statue of Liberty
  • You receive all ground unit and Airbase upgrades for free.
  • Reduces Attritio.png attrition damage inflicted on your units in enemy territory by 100%.
  • Reduces the cost of Bombers and air defense buildings by 33%.
600 Food.png
600 Wealth.png
4 Wonder Point.png
Taj.png
Taj Mahal
600 Timber.png
600 Wealth.png
4 Wonder Point.png
Modern Age Large.png Kremlin.png
Kremlin
700 Food.png
700 Metal.png
6 Wonder Point.png
Eiffel.png
Eiffel Tower
700 Timber.png
700 Metal.png
6 Wonder Point.png
Information Age Large.png Super collider.png
Super Collider
  • The cost to buy goods at the Market is never higher than 125 Wealth.png Wealth; the price to sell is never lower than 50 Wealth.png Wealth.
  • Technologies can be researched instantaneously.
800 Food.png
800 Knowledge.png
8 Wonder Point.png
Space program.png
Space Program
  • You can see the location of all units, buildings and terrain on the map.
  • You create aircraft and missiles 100% faster and 50% cheaper.
  • You are immune to the effects of a Nuclear Embargo.
800 Wealth.png
800 Knowledge.png
8 Wonder Point.png
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