Wonders are a unique class of structures in Rise of Nations, which, unlike regular buildings, can only be built once in an entire game, and at a great cost, albeit with a greater reward if successfully built. They are modeled after real-life "Wonders of the World", which includes both the most remarkable manmade structures and the most spectacular natural wonders. These monuments represent the magnificence and prestige of the nation that built them. Any nation can compete for being the first to build a particular wonder, although if another nation builds it first, the losing nations' efforts are wasted, as their copy of the wonder will be destroyed, owing to the requirement that there can only be one of each wonder.
Overview[]
Many wonders of different types from varied locations, ages, and time periods can be found in the game. Each offers a unique set of benefits, ranging from boosts in resource production, increases in Commerce Limit and
Population Limit caps to a discount of research times and costs, and even unique bonuses for buildings and units.

Egyptians is the only nation that can build four Wonders as a part of the same settlement. (It requires Forbidden City and Red Fort)
Each Wonder also has a cultural point value associated with it, called Wonder Points. On standard game settings, a game could be decided entirely on what nation has the most Wonder Points, and win by accumulating of enough of them. Some game modes even develop entirely around Wonders, building them quickly being the factor that determines victory. As a general rule, the more "advanced" the Wonder is (that is, the later the age when it becomes available), the more Wonder Points it grants.
Wonders must be built within a city's radius (except for the Wonders Forbidden City and Red Fort), and each city may only have one wonder within its radius, (except for the nation Egyptians, whose nation power allows for 2 wonders per city, and the Wonders Forbidden City and Red Fort, which do not count against a city's Wonder limit), limiting the number of Wonders to the number of cities controlled.
Rise of Nations shipped with 14 Wonders available to build, two for each age, starting in the Classical Age. The Thrones and Patriots expansion added three new Wonders, bringing the total to 17.
List of Wonders[]
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Wonder | Bonuses | Cost | Wonder Points |
---|---|---|---|---|
![]() |
![]() Pyramids |
|
200 ![]() 200 ![]() |
1 ![]() |
![]() Colossus |
|
200 ![]() 200 ![]() |
1 ![]() | |
![]() Hanging Gardens |
|
200 ![]() 200 ![]() |
1 ![]() | |
![]() |
![]() Terra Cotta Army |
Creates a free foot unit every 30 seconds (plus 0.5 second(s) for every infantry unit you control). | 300 ![]() 300 ![]() |
2 ![]() |
![]() Colosseum |
|
300 ![]() 300 ![]() |
2 ![]() | |
![]() Forbidden City |
|
300 ![]() 300 ![]() |
2 ![]() | |
![]() |
![]() Temple of Tikal |
|
400 ![]() 400 ![]() |
2 ![]() |
![]() Porcelain Tower |
|
400 ![]() 400 ![]() |
2 ![]() | |
![]() Red Fort |
|
400 ![]() 400 ![]() |
2 ![]() | |
![]() |
![]() Angkor Wat |
|
500 ![]() 500 ![]() |
3 ![]() |
![]() Versailles |
|
500 ![]() 500 ![]() |
3 ![]() | |
![]() |
![]() Statue of Liberty |
|
600 ![]() 600 ![]() |
4 ![]() |
![]() Taj Mahal |
|
600 ![]() 600 ![]() |
4 ![]() | |
![]() |
![]() Kremlin |
|
700 ![]() 700 ![]() |
6 ![]() |
![]() Eiffel Tower |
|
700 ![]() 700 ![]() |
6 ![]() | |
![]() |
![]() Supercollider |
800 ![]() 800 ![]() |
8 ![]() | |
![]() Space Program |
|
800 ![]() 800 ![]() |
8 ![]() |
Missing Wonder Alerts[]
Some Wonders don't have big alert messages with a Wonder's icon showing whenever a player starts or completes building the Wonders.
This bug affects several Wonders in the game.
You can find the detailed information about this bug and the way to fix it in the dedicated guide on this Wiki.[1]
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