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So, I'm pretty new to all this coding and scripting stuff, but I'm playing around with the codes of RoN, trying to implement a Conquer the World campaign with new mechanics, inspired by the work of DonTheDime. The idea would be to add some simple mechanics for the world map, like you being asked to spend tribute in your provinces to appease them (otherwise they should revolt), and other concepts. I'm right now looking for 2 things that I don't know if it is possible with the codes the game provide:

-1st, could it be possible to make the age transition being particular for each player? Right now, the world evolves trough the ages as a whole: after a set number of turns, every nation in the world evolves from the ancient age to the classical age, for example. My idea would be to "individualize" this in the world map: for example, Player 1 could reach the Medieval Age while the rest of players are still in the classical age (perharps there could be even some in ancient), etc. I thought this could be possible given that this system seems to work in the New World campaign, with the Native Americans being an age behind, but I don't know if it was a very specific situation there.

-2nd, is there a command to create new players in the middle of the campaign? There would be two ways this could happen with my idea: either a new player randomly appears in an empty territory (imagine this as if the local barbarians just discovered civilization), or it could be a province that revolts againsts it's owner and secedes from this player, creating an entire new player in the game (instead of simply switching to another nation like in the Cold War campaign).

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