In Rise of Nations, units are the smallest task force that can be controlled by the player. Represented by a single individual, vehicle, or small group, units comprise a nation's Population Limit.png population, and fulfill the roles necessary for its development and survival.

The game contains more than 200 different types of units. From the Ancient Age.png Ancient Age Citizen to the Information Age.png Information Age Stealth Bomber, units have a wide difference in roles, abilities, and avaliability. Units also upgrade as the player advances through the ages: Some evolve into different, improved units; others change in stats and appearance while staying as the same unit as before; some others only change cosmetically.

Most units are avaliable to every nation in the game, as long as the requirements to obtain them are met: These are called standard units. Some others, however, are exclusive to a particular nation, replacing part of the standard upgrade line of other nations, with special advantages compared to the standard units they replace: These are called unique units. For example, the Greeks recruit the Companion instead of the standard Cataphract, the British have King's Longbowmen instead of Crossbowmen, the Russians recruit T-80 tanks instead of Main Battle Tanks, among several other examples.

Because of the wide variety of units in the game, players have the opportunity to create an army customized to their tastes. Military and support units require two particular resources to be created, which depends on their type. Every type requires different combinations of resources, and as more units of the same type are created, their cost rises. In addition, every unit type has particular strengths and weaknesses against another. These factors both encourage and improve the chances of victory by having, as in real history, a diverse army able to react to different situations; instead of stacking the same type of unit, a common tactic in some games of the real strategy genre.

By their roles, units are divided in three basic groups, regarded by this wiki as their unit class: Military, Support, and Civilian.

Military[edit | edit source]

Military units are the main component of a nation's army, fundamental in the defense of the nation and the conquest of rival nations.

Land[edit | edit source]

GroundUnits.jpg
Main article: Infantry
Main article: Cavalry
Main article: Artillery Weapons
Main article: Anti-Aircraft
Age Building Units
Ancient Age Large.png Barracks.png Slingers.png Hoplites.png Bowmen.png
Classical Age Large.png Barracks.png Javelineers.png Phalanx.png Archers.png
Stable.png Light Horse.png Cataphract.jpg Horse Archer.png
Siege Factory.png Catapult.png
Medieval Age Large.png Barracks.png Elite Javelineers.png Pikemen.png Crossbowmen.png
Heavy Archers.png
Stable.png Light Cavalry.png Knight.png Heavy Horse Archer.png
Siege Factory.png Trebuchet.png
Gunpowder Age Barracks.png Arquebusiers.png Elite Pikemen.png Crossbowmen.png
Heavy Archers.png
Stable.png Elite Light Cavalry.png Heavy Knight.png Dragoon.png
Siege Factory.png Bombard.png
Enlightenment Age Large.png Barracks.png Musketeers.png Fusiliers.png
Stable.png Hussar.png Cuirassier.png Carabineer.png
Siege Factory.png Cannon.png
Industrial Age Large.png Barracks.png Riflemen.png Anti-Tank Rifle.png Machine Gun.png Flamethrower.png
Auto Plant.png Armored Car.png Light Tank.png
Factory.png Artillery.png Anti-Aircraft Gun.png
Modern Age Large.png Barracks.png Infantry.png Bazooka.png Heavy Machine Gun.png Flamethrower.png
Auto Plant.png Armored Scout Car.png Tank.png
Factory.png Howitzer.png Anti-Aircraft Battery.png
Information Age Large.png Barracks.png Assault Infantry.png Anti-Tank Missile.png Advanced Machine Gun.png Flamethrower.png
Auto Plant.png Armored Cavalry.png Main Battle Tank.png
Factory.png Rocket Artillery.png Anti-Aircraft Missile.png

Navy[edit | edit source]

Main article: Naval Units

Naval Units roam through water and can either lead assaults on coastlines or defend invasions from the sea.

Age Building Units
Ancient Age Large.png Dock-Anchorage-Shipyard.png Trireme.png Bark.png
Auto Transport.png Transport Barge.png
Classical Age Large.png Dock-Anchorage-Shipyard.png Galley.png Dromon.png Fire Raft.png
Auto Transport.png Transport Barge.png
Medieval Age Large.png Dock-Anchorage-Shipyard.png Carrack.png Caravel.png Heavy Fire Raft.png
Auto Transport.png Transport Barge.png
Gunpowder Age Dock-Anchorage-Shipyard.png Frigate.png Corvette.png Fireship.png Bomb Vessel.png
Auto Transport.png Transport Galleon.png
Enlightenment Age Large.png Dock-Anchorage-Shipyard.png Man o' War.png Sloop.png Heavy Fireship.png Bomb Ketch.png
Auto Transport.png Transport Galleon.png
Industrial Age Large.png Dock-Anchorage-Shipyard.png Dreadnought.png Destroyer.png Submarine.png
Auto Transport.png Transport Freighter.png
Modern Age Large.png Dock-Anchorage-Shipyard.png Battleship.png Cruiser.png Submarine.png
Auto Transport.png Transport Freighter.png
Information Age Large.png Dock-Anchorage-Shipyard.png Advanced Battleship.png Missile Cruiser.png Attack Submarine.png
Auto Transport.png Transport Freighter.png

Aircraft[edit | edit source]

Main article: Aircraft

Aerial units are the masters of the sky. They can defend territory and targeted buildings from assaults or invade enemy units.

Age Building Units
Industrial Age Large.png Airbase.png Biplane.png
Modern Age Large.png Airbase.png Fighter.png Bomber.png Helicopter.png
Aircraft Carrier.png Fighter Bomber.png
Information Age Large.png Airbase.png Jet Fighter.png
Advanced Fighter.png
Strategic Bomber.png
Stealth Bomber.png
Attack Helicopter.png
Aircraft Carrier.png Jet Fighter Bomber.png

Support[edit | edit source]

Main article: Support Units
Main article: Scouts

Support units do not directly fight, but they have various abilities that augment military units and can easily turn the tide of battle.

Age Building Units
Ancient Age Large.png Barracks.png Scout.png
Classical Age Large.png Barracks.png Scout.png
Fort.png General Classical.png
Medieval Age Large.png Barracks.png Explorer.png
Siege Factory.png Supply Wagon Medieval.png
Castle.png General Classical.png Spy Medieval.png
Gunpowder Age Barracks.png Explorer.png
Siege Factory.png Supply Wagon Medieval.png
Castle.png General Gunpowder.png Spy Medieval.png
Enlightenment Age Large.png Barracks.png Explorer.png
Siege Factory.png Supply Wagon Medieval.png
Fortress.png General Gunpowder.png Spy Medieval.png
Industrial Age Large.png Barracks.png Commando.png
Factory.png Supply Wagon Industrial.png
Fortress.png General Industrial.png Spy Industrial.png
Modern Age Large.png Barracks.png Special Forces.png
Factory.png Supply Wagon Industrial.png
Redoubt.png General Industrial.png Spy Industrial.png
Information Age Large.png Barracks.png Elite Special Forces.png
Redoubt.png General Industrial.png Spy Industrial.png
Factory.png Supply Wagon Industrial.png

Civilians[edit | edit source]

Main article: Civilians

Civilian units are responsible for building, managing, and collecting resources for a nation's welfare and being.

Age Building Units
Ancient Age Large.png Small City.png Citizen Ancient.png
Market.png Caravan Ancient.png Merchant Ancient.png
Dock-Anchorage-Shipyard.png Fishermen Ancient.png
Classical Age Large.png Small City.png Citizen Ancient.png
Market.png Caravan Ancient.png Merchant Ancient.png
University.png Scholar Classical.png
To Arms!.png Militia.png
Dock-Anchorage-Shipyard.png Fishermen Ancient.png
Medieval Age Large.png Small City.png
Large City.png
Citizen Ancient.png
Market.png Caravan Ancient.png Merchant Ancient.png
University.png Scholar Classical.png
To Arms!.png Militia.png
Dock-Anchorage-Shipyard.png Fishermen Ancient.png
Gunpowder Age Small City.png
Large City.png
Citizen Gunpowder.png
Market.png Caravan Gunpowder.png Merchant Ancient.png
University.png Scholar Gunpowder.png
To Arms!.png Militia.png
Dock-Anchorage-Shipyard.png Fishermen Gunpowder.png
Enlightenment Age Large.png Small City.png
Large City.png
Citizen Gunpowder.png
Market.png Caravan Gunpowder.png Merchant Ancient.png
University.png Scholar Gunpowder.png
To Arms!.png Minuteman.png
Dock-Anchorage-Shipyard.png Fishermen Gunpowder.png
Industrial Age Large.png Small City.png
Large City.png
Major City.png
Citizen Industrial.png
Market.png Caravan Industrial.png Merchant Industrial.png
University.png Scholar Industrial.png
To Arms!.png Minuteman.png
Dock-Anchorage-Shipyard.png Fishermen Industrial.png
Modern Age Large.png Small City.png
Large City.png
Major City.png
Citizen Industrial.png
Market.png Caravan Industrial.png Merchant Industrial.png
University.png Scholar Industrial.png
To Arms!.png Partisan.png
Dock-Anchorage-Shipyard.png Fishermen Industrial.png
Information Age Large.png Small City.png
Large City.png
Major City.png
Citizen Industrial.png
Market.png Caravan Industrial.png Merchant Industrial.png
University.png Scholar Industrial.png
To Arms!.png Partisan.png
Dock-Anchorage-Shipyard.png Fishermen Industrial.png
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