|Unit Information||Game Strategies||History|
When Transport Galleons become Transport Freighters, they gain +40 hit points. However, like its predecessors, it still moves very slowly and is extremely vulnerable to most attacks, especially from light ships (like Destroyers), Submarines, garrisoned defense structures and fighter aircraft. Landing operations should always be secured by warships and fighter aircraft and the coastline should be cleared of any Towers, Forts and city garrisons before the landing force arrives.
Like all transport ships, Transport Freighters do not need to be built – a land unit will automatically embark on a transport vessel, when ordered to cross sea (e.g. ordered to move to another landmass). However, a nation must have researched Science 1 (Written Word) and own at least one Dock to make sea transports possible in the first place. The unit's hit point percentage is transferred to the transport. For as long as a unit is embarked, it cannot attack nor use any of its active or passive abilities.
- The Transport Freighter is modeled after the LCU 1610 with the cabin located backward instead of the real life one's forward.
- The Transport Freighter is listed to have a cost of 30 Metal and 30 Oil in the game files, though this has no effect in-game.