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Please note: The following article or section is fan fiction (fanon) created by users of this wiki.
It is not part of the official game, its addon or any mods.

Template:Unfinished

Preface[]

Except for Sid Meier's Civilization 6(which is highly controversial about the choice of Civilizations and Leaders), there have been Portuguese in the game from the Civilization 3. And because this series is one of my favorites, it feels a little awkward there is Spanish but no Portuguese in this game.

On the other hand, I recently found that South America isn't that small in comparison to the North. Given the area, South America is 17,840,000 square meters, while the North is 24,709,000 square meters. But in this game, South America is underestimated. Because North America has 12 territories while South has only 4 in "The Entire World" campaign, and 22 to 10 in "The New World" if I counted rightly. And while the North is crowded with 5 nations, Inca drowns her loneliness alone in the South.

And that's the reason I wanted to add Inca's "neighbor", which would be going well with "Colonial" buildings. And thanks to Civ 5 I began to pay little attention to Brazil, which is the largest and most populous country in this region. So, they seemed to be a fitting nation to be made.

Finally, thinking about these two nations, I come up with queen Maria as a connection to them. Hence the name, "The Legacy of Queen Maria".

So, this is it. My design of Portuguese, who proudly claim the control of the sea; and Brazilians, who thrive under the most unique condition!


Before you read further,

  • As you can see already, I'm not good at English. Because I'm a citizen of a nation that has a Power of Tradition, not Empire or Innovation. I tried my best, but sorry for any inconvenience.
  • Every leaders' and cities' names are arranged in alphabetic order, except the capital city.
  • Maybe, some nations should be nerfed or buffed. I know my design is far from perfection.
  • Sadly, I have zero skill about modding thing. So this won't be realized unless some of you help me, and I'm not asking you this.


Portuguese[]

I believe there are enough reasons to give a huge bonus about naval power to Portuguese. Because they drew the curtains of the "Age of Discovery", which is called as "Age of Great Navigations" in Korea and Japan, with their neighbors.

Furthermore, the Armillary sphere, which was an important astronomical and navigational instrument is drawn at the center of the Flag of Portugal as a symbol of the most important period of the nation. As a result, it took less than a minute to decide their Nation power's name as "Power of Navigation".

But whenever you design a maritime nation, you should remember some maps have little or no water. I got some ideas about this part from the achievement of John III the Grocer King, who secured Portugal's monopoly over the spice trade of cloves and nutmeg from the Maluku Islands.

Power of Navigation[]

  • Receive additional bonuses from the first three Rare Resources. Citizens become 20% cheaper from the first, Towers and Forts gain +2 attack strength from the second, every Naval Units gain +1 attack range from the third.
    • Same Rare Resources are counted also.
    • The order of gathering doesn't matter. For example, if you lost Furs after you gathered Spice - Furs - Sugar, you'll lose naval units bonus, instead of towers and forts bonus. And if you lost one of the first three resources after you gathered more than four, you won't lose any bonus.
  • After the trade route is completed, each Caravan provides a one-time food bonus whenever they arrive at the city. This bonus is equal to 5 * Commerce level Food.
  • Each dock decreases the cost of Library researches by 3%(max 20%).
  • Receive +5 Food, Timber, Metal, and Wealth to gather rate for every resource-gathering Fishermen and Merchant. Metal is not gathered before the Classical Age is researched.

Unique units[]

  • Light Ships: Hulk(3)-Nau(4)-Gallivat(5)
    • Weaker than ordinary Light Ships. But provide +3 Wealth to gather rate each except when garrisoned.
  • Gunpowder Infantry: Cassadores(4)-Elite Cassadores(5)
    • Have lower hit points and attack much slower than ordinary gunpowder infantry. Instead, they have much longer attack range and more line of sights than it's counterparts. Deals devastating damage to enemy barrack units.
  • Modern Infantry: Snipers(7) – Elite Snipers(8)
    • Have lower hit points and attack much slower than ordinary modern infantry. Instead, they have much longer attack range and more line of sights than it's counterparts. Deals devastating damage to enemy barrack units.
  • Admiral
    • Unique and standalone unique unit of Portuguese. Built at Docks from Classical Age with the same amount of Metal and Wealth with General.
      • A naval version of General. Have the same hit points and craft, gain the same bonuses from Strategy upgrades as with General.
      • Provide armor to nearby units.
      • Can't use Forced March and Entrenchment. Instead, they use Emergency Repair and Cannonade.
        • Emergency Repair: All nearby Naval Units are healed as if they are garrisoned in docks. They can be healed even when they are under attack.
        • Cannonade: Admiral provides +1/2/3/4 Attack strength to nearby units as well as armor bonus for a short time. This bonus is increased by Strategy technologies.

Leaders[]

Cities[]

TBA

Strategy[]

TBA

Brazilians[]

I started this post with Sid Meier's Civilization, but Age of Empires III is my another favorite. And in that game, Settler/Villager needs Food just like Citizen of this game. But Dutch Settlers require Coin instead of Food, and Indian Villagers consume Wood. This is a simple but nice idea I think, so I've tried to do this in this game too.

And now, this concept comes to Brazil. Because the name "Brazil" derived from the tree called "Paubrasilia", and more than half of the Amazon, the largest rainforest on Earth is located in this nation.

But after choosing the name "Power of Rainforest", I was bumped against a wall named unique units, because I had no idea except Pracinha. So I even considered bringing Tupi people, which I became to know through AoE, but finally decided to become "creative".

Power of Rainforest[]

  • Citizen require Timber, instead of Food. Begin with 2 Woodcutter's Camps, instead of 1.
  • Commerce Limit of Timber is increased by 2 for each 1% of world landmass controlled, times half the number of nations.
    • 25% of the world landmass with 4 nations would result in an extra 100 Limit for Timber.
  • Citizens working at a Woodcutter's Camp gather +2 Wealth in addition to the Timber gathered.
    • This Wealth income can't be increased like Egyptians.
  • All Timber costs except Citizen are reduced by 10%.
  • Healthcare, Construction, and Supply technologies cost no Wealth.

Unique units[]

  • Scouts: Pathfinder(1)-Bandeirantes(3)
    • Have more Armor than ordinary Scouts. Slowly heal themselves when they aren't under attack. Can gather Rare Resource instead of Merchant.
      • After upgrading them into Commando, they still can gather resource. But they can't gather it when they moved and become normal Commando.
  • Gunpowder Infantry: Amazon Musketeers(5)-Amazon Riflemen(6)
    • Slightly cheaper than ordinary Gunpowder Infantry(especially in Timber). Whenever they kill an enemy, they receive a huge attack speed and movement speed bonus for 10 sec.
      • Infantry units, which are consist of three soldiers each, don't give this bonus thrice. Only one unit, which killed the last of the three will receive a bonus.
      • This bonus can't be stacked. But if they killed another enemy unit while they have the bonus, the duration will be reset.
  • Modern Infantry: Expeditionary Force(7)-Pracinha (8)
    • Slightly cheaper than ordinary Modern Infantry(especially in Timber). Whenever they kill an enemy, they receive a huge attack speed and movement speed bonus for 10 sec.
      • Details about the special ability are the same as above.

Leaders[]

Cities[]

TBA

Strategy[]

TBA

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