Rise of Nations Wiki
Advertisement

Territory refers to the ownership of a piece of land. Territory can be neutral or under the control of a nation. A nation's territory is any piece of land inside that nation's borders.

Allied territory counts as own territory in most cases - you may construct buildings and even cities inside allied territory and you will gather extra resources from connected rare resources after researching Taxation at a Temple. Furthermore, military units can move through allied territory without suffering from Attritio.png attrition.

Buildings[]

A nation may build new cities, military structures as well as resource-gathering structures only in its own territory (= within its borders). An exception to this are the Lakota introduced in the Thrones and Patriots expansion pack - they may also build in neutral territory.

Building Cities or Forts extends a nation's borders, thus increasing the territory controlled.

Buildings in enemy territory suffer an enormous (in the realm of 10x) penalty to damage received when attacked.

Generating resources[]

Researching Taxation technologies at a Temple allows a nation to generate Wealth.png Wealth based on the percentage of world landmass controlled.

Also, the Mongols automatically gather Food.png Food based on their territory. They receive +1 Food.png Food for each 1% of world landmass controlled, times half the number of nations. E.g., 25% of the world landmass when playing with a total of four nations would result in an extra +50 Food.png Food.

Rare resources[]

The income generated from rare resources can be increased by researching Taxation technologies or building the Porcelain Tower wonder. However, this only affects resources within own or allied territory - resources in neutral or enemy territory won't benefit from this.

Artillery units[]

Siege and artillery units outside of their own nation's borders are considered 'out of supply', if not within the range of a Supply Wagon: They reload and fire at a much slower rate, with early ages siege units (Catapults and Trebuchets) reloading at 66% of normal speed and artillery units from the Gunpowder Age on reloading at 50% of normal speed.

When an artillery unit is selected, a small icon in the status bar indicates whether it is 'in supply' or 'out of supply'.

Attrition[]

If a nation has researched Attritio.png Attrition at a Tower, entering that nation's territory will cause other nation's units to suffer attrition damage, if not in range of a nearby Supply Wagon or The Despot, The Monarch or The Comrade Patriot.

In addition, units entering a neutral nation's territory (the units' parent nation is at peace with the nation whose territory is being crossed) will suffer severe attrition damage, regardless of supply units within range, or technologies researched by either nation. The only way to remove the attrition penalty is by terminating the diplomatic neutrality: either by forming an alliance, as allied nations can cross each other's territory without suffering attrition; or by declaring war, in which case all the common rules of attrition apply.

Note that attrition only affects land units, with the exception of Scouts, Spies, and Supply Wagons; and with Thrones and Patriots, Patriots with Supply bonuses (The Despot, The Monarch and The Comrade). Therefore Ships, Missiles and Aircraft are never affected.

Advertisement