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The Temple is a civilian building and must be built within the economic radius of a city. It increases the city's national borders, hit points, and attack range, essentially making it (much) harder to capture.

The Temple also has two technology lines available for research, with the first one, Religion, increasing the effects of Temples and the second one, Taxation, increasing the gather rates of Wealth.png Wealth and rare resources.


Without upgrade, a Temple increases the city's national borders by 2 tiles, its hit points by 25% and attack range by 1 tile. The Religion technology line available at the Temple increases the effects of all Temples. Bonuses on hit points are cumulative with the Carpentry technology line at the Lumber Mill. If the Temple of a city is destroyed or razed, its effects on the city vanish.

An upgraded Temple has a massive impact on the defensive capabilities of a city. With the second upgrade, becoming available with Civic.png Civic 4 (Divine Right), the hit points of a Temple's city are effectively doubled, increasing the hit points of a Large City from 2500 to 5000 (not taking into account other factors). So, from that point on it is more effective to first destroy the Temple before attacking the city center itself, as this reduces the total time required to bring the city down by nearly 1/4.

Nation powers[]

  • The British Power of Empire: Receive double income from Taxation technologies.
  • The Indian Power of Majesty: Temples do not rise in cost.
  • The Korean Power of Tradition: Start with a free Temple and Religion technologies are researched for free.
  • The Maya Power of Architecture: Temples have +25% hit points, are built 20% faster and costs 25% less Timber.png Timber.
  • The Persian Power of Ceremony: Taxation technologies are researched for free.