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Unit Information Game Strategies History

This article is about the unit type. For the Modern Age unit, see Tank.

Tanks are a type of units in Rise of Nations and part of the Cavalry branch. They become available in the Industrial Age, upgrading and replacing Heavy Cavalry. Tanks are built at the Auto Plant, an automatic upgrade of the Stable. Upgrading and producing Tanks requires both Oil and Metal.

Packed with heavy armor and guns, tanks are generally very effective when fighting other vehicles (like support units and artillery) and civilian units. They are also somewhat useful when going against certain types of infantry (Machine Guns, Flamethrowers) or buildings. Their attacks are especially effective against Armored units, though tanks themselves take more damage from Armor-Piercing attacks as well. In formations, tanks take up the front line, along with Ranged Cavalry vehicles. They move fairly slowly, however, and may slow down the progress of an army.

Tanks can be countered with Heavy Infantry, Helicopters, and Fighter Aircraft.

List of Tanks[]

Age Unit

Unique[]

Age Unit

Germans

Germans

Russians

Unit costs[]

Tanks' production cost increases progressively with every Auto Plant unit on the field or currently in production. The default increase is 1 Metal and 1 Oil for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is of +125% their original base value.

Nation powers[]

Wonders[]