|Unit Information||Game Strategies||History|
In standard matches, every player begins with at least one Scout.
Scouts are specialized in exploring, so their main use is revealing the map and collecting Ruin bonuses in the early game. Although they have less line of sight than the available military units of the Ancient Age, they get +2 line of sight per level of Science Research, and are faster than them. Even though the faster Light Cavalry arises in the Classical Age, the Scout's superior line of sight and gradual improvement ensures that they are more fit for exploring.
Being a support unit, Scouts are incapable of attacking anything except enemy Spies, which appear later on. For this purpose they have the Detector ability to find hidden units, and Counterintelligence to eliminate the Spies in question.
Unique units Edit
- ↑ Since Metal is not avaliable until the Classical Age, recruiting Scouts in the Ancient Age costs 50 Timber instead of 50 Metal.
- ↑ Since Metal is not avaliable until the Classical Age, Scouts' ramping cost in the Ancient Age is 10 Timber instead of 10 Metal.