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Power of the Motherland Edit
- Attrition damage to enemy units in your territory is increased by 100%. Attrition upgrades at the Tower are researched immediately and for free, as soon as they become available.
- National Borders extend by +1 extra per Civic Research.
- Start with Civic 1 (City State) already researched at the Library (allows building a second city right away).
- The free technology is not given in Nomad and City Center Only games.
- Spies are half price.
- Cavalry units (including vehicles) do +25% more damage to enemy Supply Wagons and Artillery units.
- Plunder from Russian buildings goes to the Russians, not the enemy who plundered them.
- +20% Oil gather rate.
- (Undocumented/hidden) Can build Refineries without satisfying the Science 6 (Electronics) prerequisite.
Unique units Edit
The Russian unique Light Cavalry have a base cost of 60 Food and 30 Timber instead of the standard 60 Food and 40 Timber, with a base build time of 10.3 seconds (155 frames) instead of 11.7 seconds (175 frames). They have a faster attack speed of 22 frames cooldown instead of the standard 25 frames. They also have a 5% damage bonus against units and buildings.
The Russian unique Modern Infantry have a base cost of 80 Food and 60 Timber instead of the standard 80 Food and 70 Timber. Shock Infantry also have +1 attack damage. However, the Modern Age Infantry does not have a 5% damage penalty against Heavy Cavalry and Light Cavalry that most Light Infantry, Gunpowder Infantry, and Modern Infantry (including Red Guards Infantry) have, and thus the Red Guards Infantry effectively has a 5% damage penalty against those types of units.
The Katyusha Rocket has a splash radius of 2 tiles instead of 1 tile, and its splash damage is 75% instead of 33%, making it very effective against bunched-up units. It also has a 15% damage bonus against all foot units. However, Fighter Aircraft have a 10% damage penalty against the Howitzer, the standard unit that the Katyusha Rocket replaces, but not against the Katyusha Rocket, thus it is somewhat more vulnerable to those units.
The T-80 Tank has a base cost of 70 Metal and 50 Oil instead of the standard 80 Metal and 60 Oil for the Main Battle Tank. However, Tanks gets a 15% damage bonus against Artillery weapons, but the T-80 Tank doesn't, so it effectively does less damage against those types of units.
|Russian Unique Light Cavalry, Medieval Age - extremely fast and lightly armed melee troops; useful for catching enemy raiders; cheaper and faster to build than normal Light Cavalry.|
|Russian Unique Light Cavalry, Gunpowder Age - extremely fast and lightly armed melee troops; useful for catching enemy raiders; cheaper and faster to build than normal Light Cavalry.|
|Russian Unique Light Cavalry, Enlightenment Age - extremely fast and lightly armed melee troops; useful for catching enemy raiders; cheaper and faster to build than normal Light Cavalry.|
Red Guards Infantry
|Russian Unique Modern Infantry, Modern Age - fast, powerful, rapid-firing foot troops; slightly cheaper than normal Infantry.|
|Russian Unique Artillery Weapons, Modern Age - powerful, long-range rocket; its wide explosive effect makes it very effective against enemy ground troops.|
|Russian Unique Modern Infantry, Information Age - fast, powerful, rapid-firing foot troops; cheaper and stronger than normal Assault Infantry.|
|Russian Unique Tanks, Information Age - heavily armored, extremely powerful; hard to destroy except with heavy weapons. Cheaper than normal Main Battle Tank.|
The names of Russian cities seems to be mainly based on the times of the Russian Empire (1721-1917).