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Nation Overview Strategic Overview CtW Information History

The Romans are one of the 18 nations in the original Rise of Nations. They have the Power of Caesar.

Power of Caesar[]

  • Forts 25% cheaper and 50% faster to build, exert +3 National Borders, and get free upgrades.
    • A Fort does not have to be constructed in order to receive the free upgrades - they're given as soon as each upgrade's prerequisites are fulfilled.
  • Start with Military Military 1 (The Art of War) researched at the Library.
    • The free Military Military technology is not given in Nomad and City Center Only games.
  • Heavy Infantry created 10% cheaper and 10% faster.
  • Receive free Heavy Infantry whenever you build a new Barracks: one with Classical Age Classical Age, two with Gunpowder Age Gunpowder Age plus 3 Military Military research, and three with Industrial Age Industrial Age plus 5 Military Military research.
  • Cities gather extra +10 Wealth Wealth.
  • (Undocumented/hidden) Can build Forts and Towers without meeting their standard Age and Military Military research prerequisites. Roman Towers are 25% cheaper.

Unique units[]

The Romans' unique Heavy Infantry have +2 movement speed and a 100% damage bonus against other Heavy Infantry.

Unit Description
Legions
Legions
Roman Unique Heavy Infantry, Classical Age Classical Age - powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.
Caesar's Legions
Caesar's Legions
Roman Unique Heavy Infantry, Medieval Age Medieval Age - powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.
Praetorian Guards
Praetorian Guards
Roman Unique Heavy Infantry, Gunpowder Age Gunpowder Age - powerful, slow, melee units. Extremely effective against enemy Heavy Infantry.

Leaders[]

Cities[]

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