Nation Overview | Strategic Overview | CtW Information | History |
The Persians are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of Ceremony, with bonuses based on the Achaemenid empire's competence in administration, seen through its taxation system, postal system, relative stability, and other fields; as well as the use of simultaneous capital cities for its vast empire.
Power of Ceremony[]
- Start with 50% bonus
Food.
- This works with all resource settings (e.g. Variable ... or Random).
- Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
- An opponent will only receive a Capital plunder bonus if they capture both Capitals (regardless of which Capital was the original). The first Capital to be captured will give ordinary City capture plunder only.
- The game checks if the attacker has World Government before checking if the defending player is Persians, causing World Government to ignore this nation power and potentially result in an instant elimination if either Persian capital is captured. However, an explicit check shielding from this effect is done if the elimination setting is Sudden Death Capital (and no other setting).
- Receive a 30% discount on
Civic research.
- Receive Taxation upgrades for free (still requires a Temple).
- Note: in later versions of the game (including the Extended Edition), this nation power works even if no Temple is built.
- You always have the maximum number of Caravans allowed, thus don't need to build them.
- These free Caravans are automatically created at a Market as long as you are below your
population limit.
- These free Caravans are automatically created at a Market as long as you are below your
Unique units[]
The Persian unique Heavy Infantry are ranged, rather than the standard melee Heavy Infantry of the earlier Ages. They have -5 hit points (-10 for Arquebus Immortal), -1 attack strength, attack range of 6, +1 movement speed, 10 line of sight, and increased cost compared to the standard units they replace. Because they are ranged units, they do not receive the 80% damage bonus against Supply Wagons that melee units receive. Ancient Age Hoplites have a 12% damage penalty against buildings, but the Immortals do not, making them better for
Ancient Age rushes.
Additionally, the Gunpowder Age Arquebus Immortal is considered a gun Heavy Infantry (like the
Enlightenment Age Fusiliers and later age units), meaning it gets the bonuses of the later gun Heavy Infantry units: they have an additional 55% damage bonus against mounted units and an additional 14% damage bonus against Light Cavalry. Also, they don't have the 14% damage penalty against Foot Archers and the 25% damage penalty against Gunpowder Infantry that earlier Heavy Infantry have; the damage penalty against Modern Infantry is 20% instead of 25%. However, they don't receive the 30% damage bonus against buildings that earlier Heavy Infantry have, and they have a 34% damage penalty against Ranged Cavalry (including Armored Cars and beyond, and Mahouts).
- For a more detailed explanation about the Persians' unique Elephants, see Elephants.
Unit | Description |
---|---|
![]() Immortals |
Persian Unique Heavy Infantry, ![]() |
![]() Anusiya |
Persian Unique Heavy Infantry, ![]() |
![]() War Elephant |
Persian and Indian unique Elephant, ![]() |
![]() Athanatoi |
Persian Unique Heavy Infantry, ![]() |
![]() Mahout |
Persian and Indian unique Elephant, ![]() |
![]() Arquebus Immortal |
Persian Unique Heavy Infantry, ![]() |
![]() Gun Mahout |
Persian and Indian unique Elephant, ![]() |
![]() Culverin Mahout |
Persian and Indian unique Elephant, ![]() |
Leaders[]
Cities[]
Trivia[]
- The names for the Persian Unique units are all synonymous of the same historical warriors: Immortals is the English translation of the Greek term for the Persian elite force, Anušiya means 'Followers' in Old Persian, and has been suggested as the possible name the Persians themselves gave to the corps, under the notion of a Greek mistranslation. Completing the cycle, Athánatoi is the original Greek term.
Notes[]
- ↑ Tool-tip text is messed up for Athanatoi (displaying
Classical Age instead of
Medieval Age).
- ↑ Tool-tip text is messed up for Arquebus Immortal (displaying
Classical Age instead of
Gunpowder Age).
- ↑ Zarathustra, born c. 1700 BCE or 628 BCE, and known for the foundation of Zoroastrianism, appears as one of the possible leaders of the Persians, despite not only being possibly more ancient than the Achaemenid empire, but also a leader in spiritual matters; neither a member of the royal family nor a political leader.
- ↑ Since Persepolis is listed twice, sometimes the second city will be named Persepolis as well (the first capital is always named Persepolis).
- ↑ This appears to be variant of the name of the city of Qom in Iran.
- ↑ Mashhad and Meshed are actually two different pronunciations of the same name; several places in modern Iran bear the name.
- ↑ Although named differently, the city of Bam may also technically appear twice. Bam is the name of an Iranian city, famous for its ancient citadel of Arg-e-Bam, a World Heritage site which collapsed by an earthquake in 2003. Both names are listed in the game.
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