Nation Overview | Strategic Overview | CtW Information | History |
The Persians are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of Ceremony, with bonuses based on the Achaemenid empire's competence in administration, seen through its taxation system, postal system, relative stability, and other fields; as well as the use of simultaneous capital cities for its vast empire.
Power of Ceremony[]
- Start with 50% bonus Food.
- This works with all resource settings (e.g. Variable ... or Random).
- Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
- Receive a 30% discount on Civic research.
- Receive Taxation upgrades for free (still requires a Temple).
- Note: in later versions of the game (including the Extended Edition), this nation power works even if no Temple is built.
- You always have the maximum number of Caravans allowed, thus don't need to build them.
- These free Caravans are automatically created at a Market as long as you are below your population limit.
Unique units[]
The Persian unique Heavy Infantry are ranged, rather than the standard melee Heavy Infantry of the earlier Ages. They have -5 hit points (-10 for Arquebus Immortal), -1 attack strength, attack range of 6, +1 movement speed, 10 line of sight, and increased cost compared to the standard units they replace. Because they are ranged units, they do not receive the 80% damage bonus against Supply Wagons that melee units receive. Ancient Age Hoplites have a 12% damage penalty against buildings, but the Immortals do not, making them better for Ancient Age rushes.
Additionally, the Gunpowder Age Arquebus Immortal is considered a gun Heavy Infantry (like the Enlightenment Age Fusiliers and later age units), meaning it gets the bonuses of the later gun Heavy Infantry units: they have an additional 55% damage bonus against mounted units and an additional 14% damage bonus against Light Cavalry. Also, they don't have the 14% damage penalty against Foot Archers and the 25% damage penalty against Gunpowder Infantry that earlier Heavy Infantry have; the damage penalty against Modern Infantry is 20% instead of 25%. However, they don't receive the 30% damage bonus against buildings that earlier Heavy Infantry have, and they have a 34% damage penalty against Ranged Cavalry (including Armored Cars and beyond, and Mahouts).
- For a more detailed explanation about the Persians' unique Elephants, see Elephants.
Unit | Description |
---|---|
Immortals |
Persian Unique Heavy Infantry, Ancient Age - powerful, slow, units. Slightly weaker than normal Hoplites, but can fire at range. |
Anusiya |
Persian Unique Heavy Infantry, Classical Age - powerful, slow, units. Slightly weaker than normal Phalanx, but can fire at range. |
War Elephant |
Persian and Indian unique Elephant, Classical Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. |
Athanatoi |
Persian Unique Heavy Infantry, Medieval Age[note 1] - powerful, slow, units. Slightly weaker than normal Pikemen, but can fire at range. |
Mahout |
Persian and Indian unique Elephant, Medieval Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee. |
Arquebus Immortal |
Persian Unique Heavy Infantry, Gunpowder Age[note 2] - powerful, slow, units. Slightly weaker than normal Elite Pikemen, but can fire at range. |
Gun Mahout |
Persian and Indian unique Elephant, Gunpowder Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee. |
Culverin Mahout |
Persian and Indian unique Elephant, Enlightenment Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee. |
Leaders[]
Cities[]
Trivia[]
- The names for the Persian Unique units are all synonymous of the same historical warriors: Immortals is the English translation of the Greek term for the Persian elite force, Anušiya means 'Followers' in Old Persian, and has been suggested as the possible name the Persians themselves gave to the corps, under the notion of a Greek mistranslation. Completing the cycle, Athánatoi is the original Greek term.
Notes[]
- ↑ Tool-tip text is messed up for Athanatoi (displaying Classical Age instead of Medieval Age).
- ↑ Tool-tip text is messed up for Arquebus Immortal (displaying Classical Age instead of Gunpowder Age).
- ↑ Zarathustra, born c. 1700 BCE or 628 BCE, and known for the foundation of Zoroastrianism, appears as one of the possible leaders of the Persians, despite not only being possibly more ancient than the Achaemenid empire, but also a leader in spiritual matters; neither a member of the royal family nor a political leader.
- ↑ Since Persepolis is listed twice, sometimes the second city will be named Persepolis as well (the first capital is always named Persepolis).
- ↑ Mashhad and Meshed are actually two different pronunciations of the same name; several places in modern Iran bear the name.
- ↑ Although named differently, the city of Bam may also technically appear twice. Bam is the name of an Iranian city, famous for its ancient citadel of Arg-e-Bam, a World Heritage site which collapsed by an earthquake in 2003. Both names are listed in the game.
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