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Nation Overview Strategic Overview CtW Information History

The Nubians are one of the 18 nations in the original Rise of Nations. They have the Power of Trade, alluding to the role both Nubia (The name of which is said to derive from the Egyptian word for gold), and the entire East African region played in world trade, being a vital commercial link between places as distant as China and Southern Africa for centuries.

Power of Trade[]

  • You can see all rare resources in your (own and allied) territory from the beginning.
    • In Explored Map games, rare resources on the whole map become visible.
  • Merchants in own or allied territory gather an extra 50% resources from rare resources.
    • The bonus income from rare resources stacks with similar bonuses from Taxation technologies and the Porcelain Tower wonder. However, stacking is just additive, not multiplicative - the Nubians won't get any additional benefits when researching Taxation technologies or building the Porcelain Tower.
  • Climit Caravan limit is increased by +1 (may have one additional Caravan).
  • You start with a Market and can always sell/buy resources with a +20/-20 price bonus.
    • The free Market is not given in games where players start as Nomads. However, once the capital is completed, they may build a market without having to build a Library and research Commerce Commerce 1 (Barter) first.
  • Merchants, Caravans, and Markets are 10% cheaper and have an additional 50% hit points.

Unique units[]

The Nubian unique Foot Archers have a 6% damage bonus against Foot Archers and Ranged Cavalry (including Armored Cars and beyond as well as Mahouts). Kushite Archers have an additional 35% damage bonus against Foot Archers compared with the standard Archers.

The Nubian unique Ranged Cavalry have a 35% damage bonus against Light Infantry and a 20% damage bonus against Gunpowder Infantry.

Unit Description
Kushite Archers
Kushite Archers
Nubian Unique Foot Archers, Classical Age Classical Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Camel Archer
Camel Archer
Nubian Unique Ranged Cavalry, Classical Age Classical Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.
Royal Kushite Archers
Royal Kushite Archers
Nubian Unique Foot Archers, Medieval Age Medieval Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Heavy Camel Archer
Heavy Camel Archer
Nubian Unique Ranged Cavalry, Medieval Age Medieval Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.
Apedemak Archers
Apedemak Archers
Nubian Unique Foot Archers, Gunpowder Age Gunpowder Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Camel Raider
Camel Raider
Nubian Unique Ranged Cavalry, Gunpowder Age Gunpowder Age - excellent gunpowder-armed raiders who can fire while moving.
Camel Corps
Camel Corps
Nubian Unique Ranged Cavalry, Enlightenment Age Enlightenment Age - excellent gunpowder-armed raiders who can fire while moving.

Leaders[]

Cities[]

Trivia[]

  • Notably, the city list is far from restricted to Nubian cities, and includes Aksumite cities, as well as many ancient East African trading centers mostly known from the Periplus of the Erythraean Sea.

Notes[]

  1. Although named differently, the city of Zeila may also technically appear twice. Avalites is an ancient city which is located in the present-day Zeila, Somalia. Both names are listed in the game.
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