Unit Information | Game Strategies | History |
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This article is about The Mongol unique unit. For the game mode, see Nomad (Game Mode). |
The Nomad is the Mongol unique Ranged Cavalry of the Classical Age that replaces the standard Horse Archer.
Overview[]
Compared to Horse Archers, Nomads are statistically identical, but they do +60% damage against Light Infantry, and +45% damage against Gunpowder Infantry, so their innate ability as raiders combined with this advantage makes them great counter-raiders as well. In addition, thanks to the Mongol Power of the Horde, Nomads benefit from a 50% attrition reduction, train faster, cost less, and some will be trained for free and instantly when a Stable is built.
Nomads have slightly improved firing angles compared to Horse Archers, being able to fire 160 degrees left/right of its current direction (a total firing circle of 320 degrees), compared to the 150 degrees (300 degree total) of ordinary Horse Archers.
As with all other animal-borne cavalry units, the Nomad can garrison inside Forts, but not inside Towers.