|Unit Information||Game Strategies||History|
After Arquebusiers become Musketeers, they gain +10 hit points and +2 attack strength. After Crossbowmen/Heavy Archers become Musketeers, they gain +52 hit points and +4 attack strength, but loses +11 attack speed and -2 movement speed, and costs more resources to create.
Like their predecessor, Musketeers are effective against all types of Infantry, but very weak against Cavalry. Musketeers complement the slower moving Fusiliers, which are much more effective against Cavalry, but lose when fighting Infantry. Compared to Arquebusiers, Musketeers receive an additional damage bonus against Heavy Infantry, to counter the Heavy Infantry's new ranged attack with Fusiliers.
Unique units Edit
- The Americans train Continental Marines instead of Musketeers.
- The British train Highlanders instead of Musketeers.
- The Chinese train Manchu Musketeers instead of Musketeers.
- The Turks train Royal Janissaries instead of Musketeers.