Nation Overview | Strategic Overview | CtW Information | History |
The Mongols are one of the 18 nations in the original Rise of Nations. They have the Power of the Horde, alluding to their history as the largest and most successful empire to ever come out of the nomadic Steppes, in fact, the largest contiguous empire in all of history.
Power of the Horde[]
- Receive free Ranged Cavalry whenever you complete a new Stable or Auto Plant: 1 at start, 2 with
Military 2 (Mercenaries) researched, 3 with
Military 3 (Standing Army) researched.
- The Mongols will get a Ranged Cavalry unit from a completed Stable even before having developed
Military 2 (Mercenaries), which is usually required to train the first Ranged Cavalry unit.
- The units are given only up to the
population limit.
- The Mongols will get a Ranged Cavalry unit from a completed Stable even before having developed
- Mounted units are created 10% cheaper and 20% faster.
- The cost discount for mounted units only affect the base cost (not the ramping cost). However, that discount also applies to Tanks and
Industrial Age Ranged Cavalry (and beyond), so it applies to all Stable/Auto Plant units, not just mounted units.
- The cost discount for mounted units only affect the base cost (not the ramping cost). However, that discount also applies to Tanks and
- Receive +1
Food for each 1% of world landmass controlled, times half the number of nations (e.g. 25% of the world landmass with 4 nations would result in an extra +50
Food).
Attrition to your units is reduced by 50%.
- Receive Smelter technologies Forage, Supply and Logistics for free.
Unique units[]
The Horde and Golden Horde have an attack speed of 25 frames instead of 30 for the standard units they replace, thus dealing more damage over time. Their projectiles are much slower, however (100 instead of 350). The Mongol unique Ranged Cavalry have a 60% damage bonus against Light Infantry, and a 45% damage bonus against Gunpowder Infantry.
Unit | Description |
---|---|
![]() Nomad |
Mongol Unique Ranged Cavalry, ![]() |
![]() Steppe Nomad |
Mongol Unique Ranged Cavalry, ![]() |
![]() Horde |
Mongol Unique Ranged Cavalry, ![]() |
![]() Golden Horde |
Mongol Unique Ranged Cavalry, ![]() |
Leaders[]
Cities[]
Trivia[]
- Most of the Mongol cities are a combination of Chinese, Persian, Turkic, and Afghan cities/regions that were taken or destroyed in the Mongols' wake. Some cities that were listed are variant spellings of their modern counterparts.
Notes[]
- ↑ Khanbalit, also spelt Khanbaliq, is Beijing's former name during the Mongol-ruled Yuan Dynasty, and Beijing is the capital city of the Chinese in Rise of Nations. Therefore, there is technically two names that are based on the same city.
- ↑ 2.0 2.1 Shash, also known as Chach or ash-Shash, is a former name of Tashkent, so technically, there are two names in Rise of Nations that refers to the same city.
- ↑ Hsiliang is the Wade-Giles romanization of Xiliang, or Western Liang, which refers to two states: the Western Liang Kingdom during the Sixteen Kingdom era which was located in Northwestern China and the Western Liang dynasty which was located in central China during the Northern and Southern Dynasties era. Neither had encounters with the Mongols, but Hsiliang probably refers to the former due to its close proximity to the Mongols.
- ↑ Ning Hsia is the Wade-Giles romanization of Ningxia, an autonomous region in China.
- ↑ Kuldja is the former name of the Chinese city of Yining, located in Xinjiang region.
- ↑ Rai refers to the East Syriac ecclesiastical province of Rai, located in present-day Iran, which established its diocese in Esterabad, now called Gorgan. Gorgan was destroyed by the Mongol invasions, so it can be heavily implied that the city that Rai was based on is Gorgan.
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