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Unit Information Game Strategies History

Militia is a special type of Infantry, composed of Civilians who have temporarily taken up arms. As such, Militia units are not recruited: they are Citizens and/or Scholars which have been ordered to arm themselves. These units have a "To Arms!" command available once the appropriate research has been carried out.

While serving as Militia, citizens and scholars cannot perform their regular tasks. Also, Militia do not benefit from the Smelter line of anti-attrition upgrades nor a Supply Wagon's supply radius, and take 4X the normal amount of attrition when in enemy territory, making them difficult to use offensively; they are meant to be used in a homeland defense role. Additionally, Citizens and Scholars cannot convert to Militia in enemy territory, though Militia can convert back to Citizens in any territory, including enemy territory.

List of Militia units[]

Age Unit

Nation powers[]

  • The Bantu Power of Migration: Militia units move 25% faster and do not require Military research to be upgraded.
  • The Iroquois Power of Nation: Militia and Minuteman are hidden when not attacking and heal while idle in friendly territory.
  • The Korean Power of Tradition: Militia units are upgraded for free, as long as the player have at least one Tower.

Notes[]

  1. Within the game files, Militia units appear with a base and ramping cost in Food and Metal. However, beyond the game's calculating of the initial research and Militia upgrading costs, this has no further effect or use in the game, as Militia units can never be recruited per se.