Rise of Nations Wiki
Unit Information Game Strategies History


The Militia is the standard militia unit of the Classical Age.png Classical Age, created by using the button To Arms! in a Citizen or Scholar's control panel and can be converted back to civilians by pressing the Civilian button. The conversion process takes a few moments (0.33 seconds), during which an orange progress bar appears above the unit.


By converting civilians into Militia, they become armed with primitive melee weapons like axes, torches, and pitchforks, giving them +6 attack strength, +1 armor and +4 line of sight. That doesn't mean much, however, as Militia still remains inferior even to Ancient Age.png Ancient Age Slingers. Militia also have 50 HP compared to the base Citizen's 40 HP. However, once the Militia upgrade is researched, all Citizens automatically have their HP increased to 50 HP, so converting a Citizen to Militia does not increase its HP; this is more a benefit to the Citizen unit in general.

Militia are very weak fighters as they can do little when fending off occasional raiding attacks and desperately acting as the last line of defense against an invading army. They have low health, move slowly, and can engage enemy units only in melee. They are extremely vulnerable to most attacks, especially ranged attacks and Attritio.png attrition damage, and usually drop like flies when fighting against an army or trying to confront the enemy within his borders.

The game attests Militia an increased effectiveness versus Ranged Cavalry and Light Infantry. However, when a raiding party consisting of such units appears at the city gates, civilians are usually better off garrisoning inside the city or a nearby tower and let the structure's ranged attacks do the job. Both Citizens and Scholars will increase a building's attack as if they were Militia when garrisoned within, without needing to convert to Militia first, once the upgrade is researched. When Militia is used to defend against an invading army, it should focus on artillery units and support units like Supply Wagons.

Although computer players do research the Militia upgrade at the Tower, they never actually use their civilians as Militia.

When citizens are converted to Militia, they lose their status as civilian units and become combatants, thereby losing immunity against special abilities such as sniping and bribery. Korean citizens who are bribed by another nation while as Militia do not retain their special repairing abilities, and citizens bribed by Koreans while as Militia will have the Korean special repairing abilities.

When advancing to the Enlightenment Age.png Enlightenment Age, Militia can be upgraded to Minutemen, thus gaining a ranged attack as well as increased health and attack strength.


  1. Within the game files, the Militia has a base cost of 80 Food.png Food and 80 Metal.png Metal. Beyond being the cost of the initial unit upgrade research, this has no further effect, as Militia can never be recruited per se.
  2. Within the game files, the Militia has a ramping cost of 2 Food.png Food and 2 Metal.png Metal. Since Militia can never be recruited per se, the ramping cost has no practical effect.
  3. The time needed to research the Militia upgrade at Towers.