Rise of Nations Wiki

Welcome to the Rise of Nations Wiki!
You are currently viewing the wiki as an anonymous user. Please log in or register with us and create your own username.

READ MORE

Rise of Nations Wiki
Ultima ratio regum.
- Motto on French cannon cast by Louis XIV

Military Research is one of four technology disciplines available at the Library. It increases the Population Limit and unlocks new units and military technologies.

Benefits[]

Like all Library research, Military research has a total of 7 levels to research. Each level researched...

  • ...increases the Population Limit by +25, up to a maximum of 200.
  • ...unlocks all military units of the same Age.
  • ...reduces production cost for units of previous Ages by 5% per level ahead.
  • ...reduces upgrade cost for units of previous Ages by 10% per level ahead.

Researching Military technology also unlocks all military structures (except Docks) as well as Forts technologies.

Note that research cost also depends on the current level[note 1] of Science research as well as any cost modifiers from nation powers and rare resources.

Technology Cost Required for
1
The Art of War
120 Barracks
Tower
Stable
2
Mercenaries
100
100
Siege Factory
Fort
Keep
Castle
Airbase
Missile Silo
3
Standing Army
200
160
Fortification
Tactics
4
Conscription
250
360
Stockade
Fortress
Bombardment
Operations
5
Levee en Masse
400
650
-
6
Nation-in-Arms
500
1300
Bunker
Redoubt
Strategic Reserves
Strategy
7
Selective Service
1200
1800
-

Rare resources[]

Nation powers[]

  • The Aztec Power of Sacrifice and the Roman Power of Caesar: Start with Military 1 (The Art of War) already researched (unless playing a Nomad or City Center Only game).
  • The Bantu Power of Migration: Receive +50 to their Population Limit per Military research. They also do not require Military research to unlock new units. However, unit and upgrade costs are increased by 10% per age behind in Military research.
  • The Greek Power of Philosophy: Receive a general 10% discount on all Library research cost (except for Knowledge) and research technologies 100% faster.
  • The Turk Power of Siege: Military research are 33% cheaper.

Trivia[]

  • As mentioned in the trivia section of the Library page, researches have alternate titles depending on the starting and ending ages. For Military Research, they can be seen here.

Notes[]

  1. As mentioned in the Notes section of the Science Research page, the actual effect on the cost of all researches is more complex than the in-game tooltip indicates. You can see more details here and in the description of the AGE parameter in Techrules.xml.