Military Buildings are a class of structures in Rise of Nations, which are mostly used for creating and upgrading military units, as well as defending your settlements from enemy intruders.
Overview[]

Modern Military Buildings.
There is no actual limit on how many Military Buildings can be built within your nation's territory. But there is some limitation for the Forts placement, as they cannot be built too close to Cities and other Forts.
Rise of Nations has 21 Military Buildings available to build. (There is also Red Fort, which acts like a Military Building (Fort), but it's technically a Wonder.)
Some buildings are available from the very beginning, while others can only be built after reaching a specific Age. Additinally, most buildings must be unlocked by researching certain technologies at the Library.
List of Military Buildings[]
Ancient Age
[]
Four military buildings are available from the very beginning.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Barracks |
|
Base cost 120 ![]() Ramping cost 25 ![]() |
![]() Dock |
|
Base cost 70 ![]() Ramping cost 30 ![]() |
![]() Lookout (Detector) |
|
Base cost 60 ![]() Ramping cost 4 ![]() 2 ![]() |
![]() Tower (Tower-type) |
Technologies:
|
Base cost 30 ![]() 50 ![]() Ramping cost 10 ![]() 25 ![]() |
Classical Age
[]
Three military buildings become unlocked after reaching the Classical Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Stable |
|
Base cost 120 ![]() Ramping cost 25 ![]() |
![]() Siege Factory |
|
Base cost 60 ![]() 60 ![]() Ramping cost 25 ![]() |
![]() Fort (Fort-type) |
Technologies:
|
Base cost 100 ![]() 300 ![]() Ramping cost 25 ![]() 75 ![]() |
Medieval Age
[]
Two military buildings become unlocked after reaching the Medieval Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Keep (Tower-type) |
Technologies:
|
Base cost 30 ![]() 50 ![]() Ramping cost 10 ![]() 25 ![]() |
![]() Castle (Fort-type) |
Technologies:
|
Base cost 100 ![]() 300 ![]() Ramping cost 25 ![]() 75 ![]() |
Gunpowder Age
[]
One military building becomes unlocked after reaching the Gunpowder Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Observation Post (Detector) |
|
Base cost 80 ![]() 60 ![]() Ramping cost 15 ![]() 15 ![]() |
Enlightenment Age
[]
Two military buildings become unlocked after reaching the Enlightenment Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Stockade (Tower-type) |
Technologies:
|
Base cost 30 ![]() 50 ![]() Ramping cost 10 ![]() 25 ![]() |
![]() Fortress (Fort-type) |
Technologies:
|
Base cost 100 ![]() 300 ![]() Ramping cost 25 ![]() 75 ![]() |
Industrial Age
[]
Four military buildings become unlocked after reaching the Industrial Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Auto Plant |
|
Base cost 120 ![]() Ramping cost 25 ![]() |
![]() Factory |
|
Base cost 120 ![]() Ramping cost 25 ![]() |
![]() Airbase |
|
Base cost 80 ![]() 70 ![]() Ramping cost 25 ![]() 25 ![]() |
![]() Air Defense Gun (Detector) (Anti-Aircraft) |
|
Base cost 120 ![]() 120 ![]() Ramping cost 25 ![]() 25 ![]() |
Modern Age
[]
Four military buildings become unlocked after reaching the Modern Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Missile Silo |
|
Base cost 80 ![]() 70 ![]() Ramping cost 50 ![]() 50 ![]() |
![]() Radar Air Defense (Detector) (Anti-Aircraft) |
|
Base cost 120 ![]() 120 ![]() Ramping cost 25 ![]() 25 ![]() |
![]() Bunker (Tower-type) |
Technologies:
|
Base cost 30 ![]() 50 ![]() Ramping cost 10 ![]() 25 ![]() |
![]() Redoubt (Fort-type) |
Technologies:
|
Base cost 100 ![]() 300 ![]() Ramping cost 25 ![]() 75 ![]() |
Information Age
[]
One military building becomes unlocked after reaching the Information Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() SAM Installation (Detector) (Anti-Aircraft) |
|
Base cost 120 ![]() 120 ![]() Ramping cost 25 ![]() 25 ![]() |
|