Unit Information | Game Strategies | History |
Machine Guns are a type of late game infantry units, starting to become available in the Industrial Age. They are trained and upgraded at the Barracks, requiring both Metal and Wealth.
Machine Guns are slow-moving infantry teams, which are defenseless while packed. Like Artillery Weapons, they need to deploy before being able to attack, and pack before being able to move again. When deployed, they provide extremely effective long-range firepower against all kinds of infantry. They are pretty useless when fighting anything else, however, and can be taken out easily by sending Ranged Cavalry, Tanks, or Fighter Aircraft against them. Machine Guns are especially weak against armored units, only dealing half damage to them.
Machine Guns are supposed to be used in more defensive situations, like when defending a (captured) city, a fort or a rare resource against raids from enemy infantry. They should be complemented with anti-tank infantry against vehicles and Anti-Aircraft or stationary AA defenses against air raids.
List of Machine Guns[]
Age | Unit |
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Unique[]
Age | Unit |
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Germans |
Unit costs[]
Machine Guns' production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 10 Wealth and 10 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value.
Nation powers[]
- The American Power of Innovation: Receive +2 Food, Timber, Metal, and Wealth to gather rate for every non-garrisoned Machine Guns. All military ground unit upgrades, including Machine Guns, are 25% cheaper.
- The Bantu Power of Migration: Infantry units, including Machine Guns, move 25% faster and do not require Military research to be upgraded.
- The Iroquois Power of Nation: Machine Guns have +5% hit points, are hidden when not attacking and heal while idle in friendly territory.
- The Japanese Power of Honor: For each Age plus Military research, Barracks units, including Machine Guns, are created 7% cheaper and 10% faster, and do 5% extra damage vs. buildings.
Wonders[]
- The Angkor Wat reduces the cost of Barracks units, including Machine Guns, by 25%.
- The Statue of Liberty makes all ground units, including Machine Guns, upgraded for free.
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