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Building Overview Technologies Game Strategies CBP Version History

Woodworking[]

Technology Cost Requires Effects

Carpentry
150
150
Science 3 (Chemistry) Lumber Mills increase Timber output of Woodcutter's Camps by 50%

Logging Industry
250
250
Science 4 (Laws of Nature)
Carpentry
Lumber Mills increase Timber output of Woodcutter's Camps by 100%

Papermill
450
450
Science 6 (Electronics)
Logging Industry
Lumber Mills increase Timber output of Woodcutter's Camps by 200%

Construction[]

Technology Cost Requires Effects

Construction
80
80
Classical Age
Science 2 (Mathematics)
Buildings constructed faster (level 1) and have +10% hit points

Architecture
150
150
Gunpowder Age
Science 3 (Chemistry)
Construction
Buildings constructed faster (level 2) and have +20% hit points

Engineering
350
350
Industrial Age
Science 5 (Electricity)
Architecture
Buildings constructed faster (level 3) and have +30% hit points

Note that the faster building construction time applies as soon as the technology research has been completed, which can cause buildings under construction to immediately gain building progress (and potentially be completed).