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Nation Overview Strategic Overview CtW Information History

The Lakota are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of the Plains.

Power of the Plains[]

  • Receive +4 Food Food for every Citizen, Scout, and Cavalry unit (except when garrisoned) instead of building Farms and Granaries. Farms and Granaries in captured enemy cities are instantly destroyed.
    • The Lakota do not get Healthcare technologies, even though this has a value of 1 in rules.xml. Reverse engineering of the game exe suggests that this value is parsed from the game files but simply never used.
  • Borders and territory are invisible to enemies. Can construct buildings anywhere in territory not belonging to an enemy nation.
    • Although the Lakota can build in neutral territory, for the neutral territory near a city under assimilation, they can only build a City or Fort and not other buildings (such as Towers). This allows the Lakota to build a Fort right next to a captured city even while it's still being assimilated.
    • The Lakota can build Towers and many other buildings anywhere in non-enemy territory on a new continent (similar to if a nation's territory extends to the new continent), but still needs Commerce Commerce 2 (Coinage) to build a City or Fort on a new continent. The limit to being near the coast for the first City or Fort also still applies.
  • Ranged Cavalry upgrades are free.

Unique units[]

The Lakota unique Ranged Cavalry have 33 movement speed instead of 30 and do not receive any special damage bonuses (beyond standard Ranged Cavalry), but otherwise have the same stats as the standard units they replace. They have the ability to gain resources when they damage an enemy resource building at the rate of 1/3 resources per point of damage dealt. This ability only works for Food Food, Timber Timber, and Metal Metal; buildings that gather Knowledge Knowledge, Wealth Wealth, or Oil Oil are excluded.

Unit Description
Sunka Wakan
Sunka Wakan
Lakota Unique Ranged Cavalry, Classical Age Classical Age - fast raiders able to fire even while moving. Receive plunder each time they damage an enemy building used for gathering (e.g., Granary, Farm).
Eagle Feather Horse
Eagle Feather Horse
Lakota Unique Ranged Cavalry, Medieval Age Medieval Age - fast raiders able to fire even while moving. Receive plunder each time they damage an enemy building used for gathering (e.g., Granary, Farm).
Musket Horse
Musket Horse
Lakota Unique Ranged Cavalry, Gunpowder Age Gunpowder Age - fast gunpowder-armed raiders able to fire even while moving. Receive plunder each time they damage an enemy building used for gathering (e.g., Granary, Farm).
Repeating Rifle Horse
Repeating Rifle Horse
Lakota Unique Ranged Cavalry, Enlightenment Age Enlightenment Age - fast gunpowder-armed raiders able to fire even while moving. Receive plunder each time they damage an enemy gather building.

Leaders[]

Cities[]

Trivia[]

  • In the default Conquer the World campaign, eliminating the Lakota and then subsequently playing their nation card in another battle will result in the player starting with no Farms but still being allowed to build them.
    • If an enemy city is captured that has Farms, those Farms will be destroyed upon capture.
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