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Nation Overview Strategic Overview CtW Information History

The Iroquois are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of Nation.

Power of Nation[]

  • Get one free Scout class unit with each Barracks built; Scouts receive free upgrades and can move through forests.
  • First Senate built is free and instantly built.
  • Citizens working at a Woodcutter's Camp gather +2 Food.png Food in addition to the Timber.png Timber gathered.
  • Military units (and Scouts) in friendly (own or allied) territory are hidden when not attacking.
    • The automatic hidden ability only activate if the unit had not attacked within the last 33 seconds (500 frames); this is the same delay for regular units to be hidden under a General's Ambush ability.
  • All units heal when not moving or attacking in friendly (own or allied) territory.
    • The automatic healing only activate if the unit had not attacked within the last 33 seconds (500 frames); this is the same delay for regular units to be hidden under a General's Ambush ability, and heals at the same rate as if the unit were garrisoned, which is improved by the same amount by Healthcare technologies. It stacks with the natural healing of some units like the Citizen when in friendly territory.
  • Barracks units have +5% hit points.
  • (Undocumented/hidden) Most Barracks units move +25% faster, similar to the Bantu's movement bonus.
    • The movement bonus does not apply to Modern Age.png Modern Age nor Information Age.png Information Age units, nor to Scouts and Machine Guns. It does however apply to the Flamethrower and other Barracks units from the Industrial Age.png Industrial Age and earlier.
    • The movement bonus is based on the age the unit becomes available, not the actual age of the player's nation.
    • The movement bonus works in neutral and enemy territory, not only in friendly territory.
    • The movement bonus is independent of the Bantu's movement bonus value.
    • Cursory reverse engineering of the game exe heavily implies that this speed bonus is the same speed bonus ordinarily given to "modern infantry" (confusingly, a separate classification from Modern Infantry). Because the underlying bonus is the same, Iroquois "modern infantry" simply have the same bonus that previous Iroquois infantry units did.

Unique units[]

The Iroquois unique Scouts (Takohs, Akweks and Okwari) have +10 hit points, increased movement speed, increased line of sight, +3 line of sight bonus per Science.png Science research, and increased Craft.png Craft compared with the standard Scouts they replace. Additionally, Takohs will automatically hide when not moving.

Damage-wise, the Industrial Age.png Industrial Age Ranged Cavalry have a 50% damage bonus against Scouts, but not against the Iroquois unique Scouts[note 1]. Biplanes have a 10% damage penalty against Scouts, but not against the Iroquois unique Scouts. Finally, the Okwari, as an Enlightenment Age.png Enlightenment Age unit replacing the Industrial Age.png Industrial Age Commando, receives more damage from some units due to the Age-related damage bonus.

Unit Description
Takohs.png
Takohs
Iroquois Unique Scouts, Ancient Age.png Ancient Age - fast, but unarmed; good for exploring the map and finding enemies. Faster, tougher, better Line-of-Sight than normal Scouts. Can spot hidden enemy units, such as Spies and Commandos. Can also destroy enemy Spies.
Spearmen.png
Spearmen
Iroquois Unique Heavy Infantry, Ancient Age.png Ancient Age - powerful, slow, units. Faster than normal Hoplites in friendly territory.
Mohawk Spearmen.png
Mohawk Spearmen
Iroquois Unique Heavy Infantry, Classical Age.png Classical Age - powerful, slow, units. Faster than normal Phalanx in friendly territory.
Akweks.png
Akweks
Iroquois Unique Scouts, Medieval Age.png Medieval Age - fast, but unarmed. Faster, tougher, better Line-of-Sight than normal Explorers. Use Counterintelligence to destroy enemy Spies and to remove Informers. When Akweks aren't moving or attacking, they cannot normally be seen by most enemy units. Can spot hidden enemy units, such as Spies and Commandos.
Heavy Mohawk Spearmen.png
Heavy Mohawk Spearmen
Iroquois Unique Heavy Infantry, Medieval Age.png Medieval Age - powerful, slow, units. Faster than normal Pikemen in friendly territory.
Elite Mohawk Spearmen.png
Elite Mohawk Spearmen
Iroquois Unique Heavy Infantry, Gunpowder Age.png Gunpowder Age - powerful, slow, units. Faster than normal Elite Pikemen in friendly territory.
Okwari.png
Okwari
Iroquois Unique Scouts, Enlightenment Age.png Enlightenment Age - a specialized Scout with many special abilities. Faster, tougher, better Line-of-Sight than normal Commandos. Available one age earlier. Use Sniper ability to destroy enemy units. Use Counterintelligence to destroy enemy Spies and to remove Informers. Can spot hidden enemy units, such as Spies and Commandos. When Okwari units aren't moving or attacking, they cannot normally be seen by most enemy units.

Leaders[]

Cities[]

Notes[]

  1. Note that the "Pathfinder", "Pioneer", and "Ranger" entries in balance.xml do not affect the Iroquois unique Scouts despite being in the correct location. This appears to be due to inconsistent unit naming within unitrules.xml, balance.xml, and typenames.xml. While the first of these files refers to the units as Takohs, Akweks, and Okwari (with typenames of takohs, akweks, and okwari respectively), both of the latter two files refers to them as Pathfinder, Pioneer, and Ranger. Changing the three files to all consistently use either set of unit names resolves the issue.
  2. Seneca is the name given to one of the six nations that conformed the Iroquois confederacy, while they called it Onöndowága, or "Great Hill Place". There's no recognizable Iroquois person, much less leader, called Seneca.
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