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Nation Overview Strategic Overview CtW Information History

The Indians are one of the six nations introduced in the Thrones and Patriots expansion. They have the Power of Majesty.

Power of Majesty

  • Buildings do not rise in cost except for Wonders, Towers, Lookouts, and Forts, which rise the half normal rate, and Cities, which rise normally.
  • Economic radius of all Cities +4 tiles.
    • In Nomad games, this bonus will not apply until activated by certain triggers, such as researching Civic 1.
  • +15% Caravan income.
  • War Elephant upgrades are free, and War Elephant units are 15% cheaper.

Unique units

For a more detailed explanation about the Indians' unique Elephants, see Elephants.
Unit Description

War Elephant
Persian and Indian unique Elephant, Classical Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops.

Mahout
Persian and Indian unique Elephant, Medieval Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee.

Gun Mahout
Persian and Indian unique Elephant, Gunpowder Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee.

Culverin Mahout
Persian and Indian unique Elephant, Enlightenment Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee.

Leaders

Cities