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Nation Overview Strategic Overview CtW Information History

The Germans are one of the 18 nations in the original Rise of Nations. They have the Power of Industry, which alludes to the fact that Germany was one of the first countries in the world to industrialize, and historically renowned for its industriousness, especially with its rapid recovery after the loss of World War I.

Power of Industry[]

Unique units[]

The German unique Heavy Infantry units have +10 hit points, +1 armor, and a base building time of 160 frames instead of 188, compared with the standard units they replace. The additional armor means they survive longer against cities and towers, making them more useful for early rushes. Ancient Age.png Ancient Age Hoplites have a 12% damage penalty against buildings, but the Solduri do not have this penalty, making them significantly stronger against cities early on.

The Volksgrenadiers have +10 hit points and +3 movement speed compared with the standard Modern Age.png Modern Age Infantry. The standard Infantry do not have the 5% damage penalty against Light Cavalry and Heavy Cavalry that most Light Infantry, Gunpowder Infantry, and Modern Infantry (including Volksgrenadiers) receive, so the Volksgrenadiers do less damage against those types of units compared to the units they replace.

The MG42 have the same basic stats as the standard Heavy Machine Gun they replace. However, the MG42 has a 30% damage bonus against all foot units compared to the Heavy Machine Gun.

The Tiger Tank and Leopard Tank have +10 hit points and +1 attack strength compared to the standard tanks they replace. Additionally, the Tiger Tank has +1 movement speed, while the Leopard Tank has +2 movement speed. Both have a 20% damage bonus against Machine Guns and a 15% damage bonus against Light Infantry, Gunpowder Infantry and Modern Infantry, compared to the standard tanks they replace.

Unit Description
Solduri.png
Solduri
German unique Heavy Infantry, Ancient Age.png Ancient Age - powerful, slow melee units; tougher and faster to build than normal Hoplites.
Barbarians.png
Barbarians
German unique Heavy Infantry, Classical Age.png Classical Age - powerful, slow melee units; tougher and faster to build than normal Phalanx.
Vandals.png
Vandals
German unique Heavy Infantry, Medieval Age.png Medieval Age - powerful, slow melee units; tougher and faster to build than normal Pikemen.
Landsknechts.png
Landsknechts
German unique Heavy Infantry, Gunpowder Age.png Gunpowder Age - powerful, slow melee units; tougher and faster to build than normal Elite Pikemen.
Volksgrenadiers.png
Volksgrenadiers
German unique Modern Infantry, Modern Age.png Modern Age - fast, powerful, rapid-firing foot troops; slightly tougher and faster than normal Infantry.
Heavy Machine Gun.png
MG42
German unique Machine Gun, Modern Age.png Modern Age - moves slowly; devastating against enemy foot troops.
Tiger Tank.png
Tiger Tank
German unique Tank, Modern Age.png Modern Age - armored and substantially more powerful than ordinary Tanks.
Leopard Tank.png
Leopard Tank
German unique Tank, Information Age.png Information Age - heavily armored and substantially more powerful than ordinary Tanks.

Leaders[]

Cities[]

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