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Unit Information Game Strategies History

Classical Age to Medieval Age
Gunpowder Age to Enlightenment Age
Industrial Age onwards

The General is a support unit and can be trained at a Fort, Castle, Fortress or Redoubt, depending on the current age. Generals are unarmed, but have access to various abilities which can bolster your army in many ways.

Generals change appearance in the Gunpowder Age.png Gunpowder Age and Industrial Age.png Industrial Age. This, however, is purely cosmetic and does not affect any of the unit's stats like speed or armor.

Special abilities[]

Generals provide an extra +2 armor to nearby units, including themselves and civilian units. Armor bonuses of multiple Generals won't stack. Researching Strategy technologies at Forts increases this bonus as well as the General's line of sight and hit points as follows:

Technology Hit points Line of Sight Armor bonus
- 109 8 tiles +2
Tactics 156 10 tiles +4
Operations 327 12 tiles +6
Strategy 599 14 tiles +8

The General has four special abilities, each costing 1000 Craft.png Craft to use.

Ability Description
Forced March.png
Forced March
Increases speed for all nearby units for a short duration of time. (Hotkey: Q)
Entrenchment.png
Entrenchment
Puts a wall of sandbags or sticks, depending on the age, in front of any nearby military units to reduce damage taken from units in front of them and from splash damage. flanking damage is unaffected from this. Note that this ability can only activate within friendly territory. (Hotkey: B)
Create Decoys.png
Create Decoys
Any units nearby have decoys of themselves placed to distract the enemy so that they can attack while they are trying to kill the decoys. Otherwise, decoys are useless. (Hotkey: Y)
Ambush.png
Ambush
Makes all units nearby invisible to most enemies, very useful if you want to get to an enemy's city without being attacked. (Hotkey: V)

Upon selecting a General, a bright circle appears which indicates that any units within the circle will receive the benefits from the General. Units must remain within the General's area of influence to receive any bonuses.

Unit costs[]

The General's production cost increases progressively for every other General, whether on the field or currently in production, by a fixed +20 Metal.png Metal and +20 Wealth.png Wealth, which is capped at 240 Metal.png Metal and 240 Wealth.png Wealth.

Nation powers[]

  • The French Power of Leadership: (Undocumented/hidden) Generals recover craft twice as quickly.
    • Note that this bonus applies specifically to Generals, and will not apply to other units - including Patriots.

See also[]

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