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Building Overview Technologies Game Strategies History

Fortification[]

Technology Cost Requires Effects
Fortfy.png
Fortification
120 Wealth.png
120 Metal.png
Military.png Military 3 (Standing Army) Increases effect of Forts on national borders to +4
+1 range for Forts
+5 garrison capacity for Forts and Towers
+2 line of sight for Forts
Yuriwand.jpg
Bombardment
240 Wealth.png
240 Metal.png
Gunpowder Age.png Gunpowder Age
Military.png Military 4 (Conscription)
Fortification
Increases effect of Forts on national borders to +6
+2 range for Forts
+5 garrison capacity for Forts and Towers
+4 line of sight for Forts
Stratresv.jpg
Strategic Reserves
360 Wealth.png
360 Metal.png
Industrial Age.png Industrial Age
Military.png Military 6 (Nation-in-Arms)
Bombardment
Increases effect of Forts on national borders to +9
+3 range for Forts
+5 garrison capacity for Forts and Towers
+6 line of sight for Forts

Strategy[]

Technology Cost Requires Effects
Taxis.png
Tactics
50 Food.png
50 Wealth.png
Military.png Military 3 (Standing Army) -50% production time for Generals and Spies
General and Spy line of sight, range, speed and hit points increased to level 1
General armor bonus increased to level 1
Sci-1-generic.png
Operations
150 Food.png
150 Wealth.png
Gunpowder Age.png Gunpowder Age
Military.png Military 4 (Conscription)
Tactics
+100% Craft.png Craft recovery rate for Generals and Spies
General and Spy line of sight, range, speed and hit points increased to level 2
General armor bonus increased to level 2
Strategy.png
Strategy
300 Food.png
300 Wealth.png
Industrial Age.png Industrial Age
Military.png Military 6 (Nation-in-Arms)
Operations
-50% cost for Generals and Spies
General and Spy line of sight, range, speed and hit points increased to level 3
General armor bonus increased to level 3
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