Resource Overview | History |
Food is one of the six basic resources in Rise of Nations.
Food is a primary resource and is used in the production of citizens, military units, and technology upgrades.
Food is used throughout the entire game to produce units, research technology, and build structures, making it a vital asset in the early game. However, upon reaching the
Industrial Age,
Food takes a seat to
Oil and
Metal as the most required resources for units, buildings and technologies. Nevertheless,
Food will be important at any stage of the game.
Gathering Food[]

Farms are the main source of Food.
Food is only gathered by building Farms and having citizens harvest the resources or building Fishermen from the Dock and sending them out to sea to harvest fish and/or whales. Cities also gather automatically, at the rate of 10
Food every 30 seconds. A Granary enhances the production of
Food by Farms within the city. Granary upgrades also include increasing this enhancement for all Granaries, as well as Fishermen's gather rate.
When a Farm is built, players are granted a small bonus of 20 Food, in addition to what they harvest. A cap is placed on Farms, and as such, only five Farms may be built per city.
Increasing Food production requires
Food for Citizens and
Timber for Farms, and Cities, which need both. Some
Wealth for Granary construction and
Metal for Granary production upgrades will also come handy.
Rare resources[]
Food is also produced by a number of rare resources, Besides Fish and Whales. These are gathered by sending a Merchant from the Market to the resource location. The full list is as follows:
Bison: +20
Citrus: +10
Fish: +10
Furs: +10
Horses: +10
Spice: +10
Sugar: +10
Titanium: +20
Whales: +10
Wine: +10
The gather rate of rare resources in friendly (i.e. own and allied) territory can be increased by researching the Taxation line at the Temple (+20%, +50%, +100%, +200%) and by building the Porcelain Tower (+200%).
Nation powers[]
- The American Power of Innovation: Receive +2
Food for every non-Scout Barracks unit currently not garrisoned.
- The Dutch Power of Commerce: Receive +1 to their
Food gather rate for every 20
Food beyond the starting amount (usually 200 for a regular game), up to a total of +50 beyond the
Commerce Limit. This also applies to all other basic resources except
Knowledge.
- The Egyptian Power of the Nile: Have an increased
Commerce Limit for
Food (by 10%), start with a Granary, and can build 7 instead of 5 Farms in each city. Their Granary production upgrades are free, and their Farms also increase their
Wealth gather rate by 2 for each Farm.
- The German Power of Industry: Cities each receive a 5
Food (as well as 5
Timber and 5
Metal) bonus to the gather rate, and their Farms give a completion bonus of 30
Food instead of 20
Food. The Germans can build Granaries from the start of the game, and the Granary production upgrades are 50% cheaper and available one age earlier.
- The Iroquois Power of Nation: Woodcutters also gather 2
Food each. This is affected by Granary and Granary production upgrades.
- The Japanese Power of Honor: Farms and Fishermen produce +25%
Food. Japanese Farms are also 50% cheaper.
- The Lakota Power of the Plains: Does not build Farms for
Food. Instead, their
Food gather rate is increased by +4 for every non-garrisoned scout, citizen, and cavalry unit. Captured Farms and Granaries are instantly destroyed.
- The Mongol Power of the Horde: Receive a 1
Food bonus to their gather rate for every 1% of the world territory controlled (multiplied by half the number of nations).
- The Persian Power of Ceremony: Start with 50% more
Food.
Wonders[]
- The Pyramids increases the base gather rate of
Food by 20% and the
Commerce Limit for
Food by +50.
- The Kremlin increases the
Commerce Limit for
Food by +200.
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