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Unit Information Game Strategies History

Elite Special Forces

The Elite Special Forces is the scouting unit of the Information Age Information Age, available to upgrade from the Special Forces and are trained at the Barracks.

Overview[]

After Special Forces become Elite Special Forces, they gain +20 hit points, +2 movement speed and +2 line of sight, as well as +500 Craft Craft. The upgrade also gives +2 range, but this does not affect the range at which abilities can be cast and so has no practical effect.

They also get +2 line of sight per level of Science Science Research.

Special abilities[]

Ability Description
Counterintelligence
Counterintelligence
Allows the Elite Special Forces to kill an enemy spy unit or to remove an informer from a building or unit. Spies have this ability as well. Default action when targeting enemy Spies (cursor turns into a knife). Costs 500 Craft Craft to use.
Sniper
Sniper
Instantly kills the target enemy unit. Civilians cannot be sniped, but Generals and Supply Wagons can. Artillery units and Tanks can be sniped, but the Elite Special Forces has to move next to the target unit. Costs 1000 Craft Craft to use.
Sabotage
Sabotage
Reduces the target enemy building's current hit points by 50% (or at least by 200 points, if halving the hit points would cause less damage). Costs 1000 Craft Craft to use.
Anti-Aircraft Jamming
Anti-Aircraft Jamming
Jams nearby anti-aircraft weaponry, both stationary and mobile. Unlike other special ability, Anti-Aircraft Jamming is a passive ability that is permanently active and does not require Craft Craft to use.

Gallery[]

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