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Building Overview Game Strategies History

In Rise of Nations, Farms are a building dedicated to the gathering of Food, and, more often than not, the primary means of obtaining this basic resource.

Unlike Woodcutter's Camps, Mines, or Oil Wells, Farms can be built on any area of land without obstructions. Unlike the aforementioned buildings, however, Farms must be built within the economic radius of a city, and only a maximum of five Farms is allowed for every city, making expansion a critical component for Food gathering. Another difference with other gathering buildings is that only one Citizen may harvest Food from a Farm at any given time (at a rate of 10 per 30 seconds). However, a Farm's bulding speed may still be sped up if more than one Citizen is sent to build it. Upon a Farm's construction, its nation receives the immediate bonus of 20 Food.

A Granary can be built after reaching the Classical Age to further increase the output of a Farm.

Nation powers[]

  • The Egyptian Power of the Nile: Can build 7 Farms per city instead of the standard 5. Farms also generate +2 Wealth when gathered.
  • The Indian Power of Majesty: Farms do not rise in cost.
  • The Japanese Power of Honour: Farms are 50% cheaper and generate +25% Food.
  • Due to their Power of the Plains, the Lakota are the only nation unable to construct or gather from Farms. Instead, Lakota gather Food automatically for every ungarrisoned Citizen, Scout, and Cavalry unit they have. Captured Farms will be instantly destroyed.
  • The Maya Power of Architecture: Farms have +25% hit points, are built 20% faster and costs 25% less Timber.
  • The Germans Power of Industry: Farms provide a 50% higher completion bonus (30 Food instead of 20).

Wonders[]

Trivia[]

  • There are cereal, chicken and pig farms available in the game. However, those differences are purely cosmetic. Interestingly, sometimes a scarecrow can spawn on a cereal farm.