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Unit Information Game Strategies History

Continental Marines

Continental Marines are the American unique Gunpowder Infantry of the Enlightenment Age Enlightenment Age that replaces the standard Musketeers.

Overview[]

Compared to Musketeers, Continental Marines have +8 hit points as well as the ability to automatically entrench themselves after they are idle for 5 seconds, which unlike the General's special ability, works in neutral and enemy territory. The Transport Galleon they are boarding also gains +70 hit points and +2 movement speed per Military Military research. Continental Marines also do -20% damage to Heavy Infantry but do +5% damage against Light Cavalry and Heavy Cavalry.

Notes[]

Continental Marines are incorrectly referred to as Marines in balance.xml, although this has no practical effect on the file because they have no non-standard (not 100%) damage modifiers anyway.

Trivia[]

See also[]

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