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Unit Information Game Strategies History

The Commando is the standard scouting unit of the Industrial Age, available to upgrade from the Explorer and are trained at the Barracks.

Overview[]

After Explorers become Commandos, they gain +20 hit points, +2 movement speed and +2 line of sight, as well as the Sniper and Sabotage abilities (see below).

They also get +2 line of sight per level of Science Research.

Special abilities[]

Ability Description

Counterintelligence
Allows the Commando to kill an enemy spy unit or to remove an informer from a building or unit. Spies have this ability as well. Default action when targeting enemy Spies (cursor turns into a knife). Costs 500 Craft to use.

Sniper
Instantly kills the target enemy unit. Civilians cannot be sniped, but Generals and Supply Wagons can. Artillery units and Tanks can be sniped, but the Commando has to move next to the target unit. Costs 1000 Craft to use.

Sabotage
Reduces the target enemy building's current hit points by 50% (or at least by 200 points, if halving the hit points would cause less damage). Costs 1000 Craft to use.

Unique units[]