Civic Buildings are a class of structures in Rise of Nations, which are mostly used for expanding your nation's territory, enhancing your economic power, researching various technologies, producing resources and creating civilian units.
Overview[]
Some Civic Buildings are terrain-limited, and can only be built on resource providing structures, like Mountains, Trees and Oil patches.

A British settlement filled with various Civic Buildings. (Set in the Gunpowder Age)
Other economic structures are city-limited, and only a finite number of them can be built anywhere in each city. While most econonic buildings are restricted to one per city, nations are typically able to build five Farms per city (Egyptians are able to build seven).
Rise of Nations originally had 16 Civic Buildings available to build. The Thrones and Patriots expansion added a Senate building, bringing the total to 17. (There is also Forbidden City, which acts like a Civic Building (Major City), but it's technically a Wonder.)
Some buildings are available from the very beginning, while others can only be built after reaching a specific Age. Additinally, most buildings must be unlocked by researching certain technologies at the Library.
List of Civic Buildings[]
Ancient Age
[]
Six civic buildings are available from the very beginning.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Small City |
|
Base cost 10 ![]() 10 ![]() Ramping cost 50 ![]() 50 ![]() |
![]() Library |
Technologies:
|
Base cost 60 ![]() Ramping cost 20 ![]() |
![]() Market |
Base cost 80 ![]() Ramping cost 30 ![]() | |
![]() Temple |
Technologies: |
Base cost 80 ![]() Ramping cost 30 ![]() |
![]() Farm |
Base cost 40 ![]() Ramping cost 4 ![]() | |
![]() Woodcutter's Camp |
Base cost 50 ![]() Ramping cost 20 ![]() |
Classical Age
[]
Six civic buildings become unlocked after reaching the Classical Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Mine |
Base cost 50 ![]() Ramping cost 20 ![]() | |
![]() Granary |
Technologies:
|
Base cost 60 ![]() 40 ![]() Ramping cost 40 ![]() |
![]() Lumber Mill |
Technologies:
|
Base cost 60 ![]() 40 ![]() Ramping cost 40 ![]() |
![]() Smelter |
Technologies:
|
Base cost 70 ![]() 50 ![]() Ramping cost 40 ![]() |
![]() University |
|
Base cost 60 ![]() 30 ![]() Ramping cost 20 ![]() 20 ![]() |
![]() Senate |
Governments:
|
Base cost 50 ![]() 50 ![]() |
Medieval Age
[]
One civic building becomes unlocked after reaching the Medieval Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Large City |
|
Base cost 20 ![]() 20 ![]() Ramping cost 50 ![]() 50 ![]() |
Industrial Age
[]
Four civic buildings become unlocked after reaching the Industrial Age.
Building | Information / Role / Bonuses | Cost |
---|---|---|
![]() Major City |
|
Base cost 50 ![]() 50 ![]() Ramping cost 50 ![]() 50 ![]() |
![]() Oil Well |
Base cost 100 ![]() 50 ![]() Ramping cost 15 ![]() 15 ![]() | |
![]() Oil Platform |
Base cost 100 ![]() 50 ![]() Ramping cost 20 ![]() 20 ![]() | |
![]() Refinery |
|
Base cost 100 ![]() 50 ![]() Ramping cost 15 ![]() 15 ![]() |
|