Nation Overview | Strategic Overview | CtW Information | History |
The Chinese are one of the 18 nations in the original Rise of Nations. They have the Power of Culture, which refers to the fact that China was one of the earliest ancient civilizations with a diverse and influential culture that has existed for thousands of years.
Power of Culture[]
- All cities, including the first one, start as Large Cities; this would otherwise require five different buildings built within the city radius and the Medieval Age researched.
- Citizens, Merchants, and Caravans are created instantly.
- Science research at the Library is 20% cheaper.
- Receive Herbal Lore, Medicine, and Pharmaceuticals upgrades at the Granary for free.
Unique units[]
The Fire Lances are Gunpowder Infantry but available during the Medieval Age, replacing the Light Infantry Elite Javelineers. This means that during the Medieval Age, the Chinese has a unit not only with Gunpowder Infantry properties (such as having a 33% damage bonus against all units and 80% damage bonus against Heavy Infantry, cumulative multiplicatively) but also with the cheap cost and build time of Light Infantry, compared with the more expensive Gunpowder Infantry. This makes them one of the strongest unique units. Fire Lances have +1 attack strength, +4 attack range, and +3 line of sight, but their attack rate is somewhat slower (37 frames instead of 33) compared to the Elite Javelineers that they replace.
Heavy Fire Lances have a faster attack rate than the Arquebusiers they replace (37 frames instead of 44), which is effectively an overall 19% damage bonus. They also have +2 attack range and +2 line of sight compared to Arquebusiers.
The Chinese unique Manchu line of infantry cost 10 less Timber and are built 22% more quickly (138 frames instead of 169) compared to the standard infantry they replace. They also have increased attack range and line of sight. However, most Light, Gunpowder, and Modern Infantry, including Manchu Infantry, have a 5% damage penalty versus Light Cavalry and Heavy Cavalry, but the standard Modern Age Infantry do not receive this penalty. Thus, Manchu Infantry do slightly less damage versus those units than the unit they replace.
Unit | Description |
---|---|
Fire Lances |
Chinese Unique Gunpowder Infantry, Medieval Age - earliest gunpowder unit; effective against Heavy Infantry. |
Heavy Fire Lances |
Chinese Unique Gunpowder Infantry, Gunpowder Age - early gunpowder weapons with significant range; better range than ordinary Gunpowder Infantry. |
Manchu Musketeers |
Chinese Unique Gunpowder Infantry, Enlightenment Age - powerful in quantity but somewhat slow-firing; cheap and quick to create. |
Manchu Riflemen |
Chinese Unique Modern Infantry, Industrial Age - powerful and accurate foot troops; cheap and quick to create. |
Manchu Infantry |
Chinese Unique Modern Infantry, Modern Age - rapid fire, small arms with excellent firepower; cheap and quick to create. |
Leaders[]
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Gallery[]
Notes[]
- ↑ Khanbalit, also spelt Khanbaliq, is one of the city names of the Mongols in Rise of Nations, and is Beijing's former name during the Mongol-ruled Yuan Dynasty. Therefore, there is technically two names that are based on the same city.
- ↑ 2.0 2.1 Chang'an is Xi'an's former name, so technically, there are two names in Rise of Nations that are based on the same city.
- ↑ Longxingfu (or Longxing Prefecture) is Nanchang's former name during the Song Dynasty, so technically, there are two names in Rise of Nations that are based on the same city.
- ↑ Wu-su probably refers to two Chinese cities: Wusu, which is a minor city in Xinjiang region, or Wuhu, a major city in southeastern Anhui province. Since Wuhu has far more history than the former, Wu-su probably according to the game refers to Wuhu.
- ↑ Lu-ta is Dalian's former name.
- ↑ Chi-hsi is the Wade-Giles romanization of Jixi.
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