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Nation Overview Strategic Overview CtW Information History

The Bantu are one of the 18 nations in the original Rise of Nations. They have the Power of Migration, alluding to the Bantu expansion, the Bantu-speaking peoples' spread to Africa from at least the 15th century BCE to the 5th century CE.

Power of Migration[]

Unique units[]

The Bantu's unique Light Infantry units have +1 attack strength compared to the standard unit they replace, as well as base building time of 8.3 seconds (125 frames) instead of 10 seconds (150 frames).

The Bantu's unique Fighter Aircraft have the same basic stats as the standard units they replace. However, they have a 10% damage bonus versus artillery weapons, 10% damage bonus versus mounted units, 10% damage bonus versus siege units (such as artillery weapons, bombers, and battleships), 10% damage bonus versus vehicles, 10% damage bonus versus foot units, and 10% damage bonus versus air units. They also have a 10% damage penalty against some civilian/support units such as Generals and Citizens. In addition, the Hawk Fighter has a 30% damage bonus versus foot units and 21% damage bonus versus air units. All of these are cumulative multiplicatively; thus, Bantu unique Fighter Aircraft have a total 33% damage bonus against a Howitzer, relative to a standard Fighter Aircraft, because the Howitzer is an artillery weapon, a siege unit, and a vehicle at the same time. Also, the Anti-Aircraft Gun has a 5% damage bonus against Fighters, and the Anti-Aircraft Battery has a 10% damage bonus against Fighters and 5% damage bonus against Jet Fighters, but not against the Bantu unique Fighter Aircraft, thus making them naturally more resistant against these units.

Unit Description
Umpakati
Umpakati
Bantu Unique Light Infantry, Ancient Age Ancient Age - fast, cheap, and short-ranged. Slightly stronger than Slingers; faster to create.
Yangombi Umpakati
Yangombi Umpakati
Bantu Unique Light Infantry, Classical Age Classical Age - fast, cheap, and short-ranged. Slightly stronger than Javelineers; faster to create.
Impi
Impi
Bantu Unique Light Infantry, Medieval Age Medieval Age - fast, cheap, and short-ranged. Slightly stronger than Elite Javelineers; faster to create.
Hawk Fighter
Hawk Fighter
Bantu Unique Fighter Aircraft, Modern Age Modern Age - more powerful against enemy aircraft and ground troops than normal Fighter.
Eagle Fighter
Eagle Fighter
Bantu Unique Fighter Aircraft, Information Age Information Age - more powerful against enemy aircraft and ground troops than normal Jet Fighter.

Leaders[]

Cities[]

  • Dambarare
  • Kalundu
  • Ingombe
  • Kapwirimbwe
  • Chondwe
  • Kipushi
  • Thandwe
  • Kansanshe
  • Luanzaf
  • Bwana Mkubwa
  • Mawudzu
  • Kapeni
  • Sanga
  • Kamnama
  • Nkope
  • Kalambo
  • Uvenza
  • Kwale
  • Mapungubwe
  • Ivuna
  • Manekweni
  • Nalatale
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