|Nation Overview||Strategic Overview||CtW Information||History|
The Bantu are one of the 18 nations in the original Rise of Nations. They have the Power of Migration, alluding to the Bantu expansion, the Bantu-speaking peoples' spread to Africa from at least the 15th century BCE to the 5th century CE.
Power of Migration
- +1 to City Limit (requires research of Civic 1 (City State)).
- Cities cost 75% less.
- This includes both the base and ramping costs.
- +100% Population Limit and may exceed maximum limit by 25%.
- Infantry units, Scouts and Citizens move 25% faster.
- When playing with the Nomads scenario option enabled, the Bantu will gain their movement speed bonus as soon as the capital is completed.
- All Bantu Barracks units, including Machine Guns, Flamethrowers, and Scouts, get the 25% movement bonus. The Citizens will also retain their bonus if converted to Militia. Since Scholars are not among the units with the bonus however, they will have normal speed if converted to Militia.
- Unit upgrades do not require Military Research (only age advancement).
The Bantu's unique Light Infantry units have +1 attack strength compared to the standard unit they replace, as well as base building time of 8.3 seconds (125 frames) instead of 10 seconds (150 frames).
The Bantu's unique Fighter Aircraft have the same basic stats as the standard units they replace. However, they have a 10% damage bonus versus artillery weapons, 10% damage bonus versus mounted units, 10% damage bonus versus siege units (such as artillery weapons, bombers, and battleships), 10% damage bonus versus vehicles, 10% damage bonus versus foot units, and 10% damage bonus versus air units. They also have a 10% damage penalty against some civilian/support units such as Generals and Citizens. In addition, the Hawk Fighter has a 30% damage bonus versus foot units and 21% damage bonus versus air units. All of these are cumulative multiplicatively; thus, Bantu unique Fighter Aircraft have a total 33% damage bonus against a Howitzer, relative to a standard Fighter Aircraft, because the Howitzer is an artillery weapon, a siege unit, and a vehicle at the same time. Also, the Anti-Aircraft Gun has a 5% damage bonus against Fighters, and the Anti-Aircraft Battery has a 10% damage bonus against Fighters and 5% damage bonus against Jet Fighters, but not against the Bantu unique Fighter Aircraft, thus making them naturally more resistant against these units.
|Bantu Unique Light Infantry, Ancient Age - fast, cheap, and short-ranged. Slightly stronger than Slingers; faster to create.|
|Bantu Unique Light Infantry, Classical Age - fast, cheap, and short-ranged. Slightly stronger than Javelineers; faster to create.|
|Bantu Unique Light Infantry, Medieval Age - fast, cheap, and short-ranged. Slightly stronger than Elite Javelineers; faster to create.|
|Bantu Unique Fighter Aircraft, Modern Age - more powerful against enemy aircraft and ground troops than normal Fighter.|
|Bantu Unique Fighter Aircraft, Information Age - more powerful against enemy aircraft and ground troops than normal Jet Fighter.|