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Nation Overview Strategic Overview CtW Information History

The Aztecs are one of the 18 nations in the original Rise of Nations. They have the Power of Sacrifice, based on the central role of warfare in Aztec society, where it was frequently carried out, not to to outright kill the enemy, but to acquire captives to ritually sacrifice; a vital aspect of maintaining the world's balance in Aztec cosmogony, and the greatest opportunity for men of all origins under Aztec rule to increase their social standing.

Power of Sacrifice[]

  • Gain 15 bonus resources plunder per age when your Barracks, Stable, and Dock units slay an enemy, up to a maximum of 60 resources.
    • Does not apply to units built from any other location, including a City, Factory, Airbase, Missile Silo or Aircraft Carrier.
    • Does not apply to kills by non-units (such as by buildings or attrition).
    • The bonus stacks (additively) with the plunder bonus of a Despot Patriot.
    • Plunder is still given if a unit damaged by the Aztecs player is disbanded ("deleted"). Garrisoning a unit to heal removes this effect; healing a unit using external means (such as with The CEO) does not.
  • Plunder given when destroying enemy buildings is increased by 100%.
    • This stacks multiplicatively with the plunder bonus of a Despot Patriot (thus receiving 4X the plunder bonus with a nearby Despot Patriot).
    • Plunder bonus from taking over a capital, however, is not affected.
  • Start with Military Military 1 (The Art of War) already researched at the Library.
    • The free Military Military technology is not given when starting with City Center Only or as Nomads.
  • Receive free Light Infantry whenever you build a new Barracks: one at start, two with Classical Age Classical Age and 1 Military Military techs researched, and three units with Gunpowder Age Gunpowder Age and 3 Military Military techs researched.

Unique units[]

The Aztecs' unique Light Infantry have +10 hit points and +3 movement speed compared to the standard units they replace. The unique Modern Infantry have increased hit points, attack strength, +1 armor and +3 movement speed compared to the standard units they replace. The Jaguar Assault Infantry also has +1 attack range and +1 line of sight compared to the standard Assault Infantry.

Damage-wise, the Modern Age Modern Age Infantry does not have the 5% damage penalty against Light Cavalry and Heavy Cavalry that most Modern Infantry (including Jaguar Infantry) have; in effect, the Jaguar Infantry does slightly less damage against those units than the regular Infantry they replace.

Unit Description
Atl-Atls
Atl-Atls
Aztec Unique Light Infantry, Ancient Age Ancient Age - fast, cheap, and short-ranged. Quicker and tougher than Slingers.
Royal Atl-Atls
Royal Atl-Atls
Aztec Unique Light Infantry, Classical Age Classical Age - fast, cheap, and short-ranged. Quicker and tougher than Javelineers.
Xopilli Atl-Atls
Xopilli Atl-Atls
Aztec Unique Light Infantry, Medieval Age Medieval Age - fast, cheap, and short-ranged. Quicker and tougher than Elite Javelineers.
Jaguar Infantry
Jaguar Infantry
Aztec Unique Modern Infantry, Modern Age Modern Age - faster and with a stronger attack than ordinary Modern Infantry.
Jaguar Assault Infantry
Jaguar Assault Infantry
Aztec Unique Modern Infantry, Information Age Information Age - faster and with a stronger attack than ordinary Modern Infantry.

Leaders[]

Cities[]

  • Coyoacan
  • Huitzilopochco
  • Ixtapalapa
  • Xochimilco
  • Mixquic
  • Coatepec
  • Chiconautla
  • Tepexpan
  • Tepetlaoxtoc
  • Zitlaltepec
  • Huehuetoca
  • Tequixquiac
  • Jilotzingo
  • Tezoyucaf
  • Amecameca
  • Mitla
  • Yagul
  • Xoconocho
  • Cempoala
  • Cacaxtla
  • Cholula
  • Teotitlan
  • Malinalco
  • Apatzingan

Gallery[]

Notes[]

  1. Ahuizotl is an alternate spelling of the name of Emperor Auitzotl, meaning he appears twice as leader on the game's list.
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