Building Overview | Game Strategies | History |

The Auto Plant is a military production facility which allows a nation to build vehicles, such as tanks. It's the upgraded version of the Stable and available from the Industrial Age on. When a nation enters the
Industrial Age, all of it's Stables are upgraded to Auto Plants automatically and for free. The building's stats, including resource requirements, remain largely unchanged from this, except for the plunder value, which changes from
Timber to
Metal.
Unit types built at the Auto Plant (from Industrial Age on):
- Ranged Cavalry (armored infantry fighting vehicles)
- Tanks
Like all military structures, Auto Plants can be built anywhere in own or allied territory and cannot be captured (unless the nation controlling the aforementioned buildings has been defeated). The current ramping cost doubles for every three Auto Plants built (i.e. the ramping cost becomes 50 Timber with three Auto Plants already built, 100
Timber with six Auto Plants and so on). Destroying an Auto Plant yields a plunder of 50
Metal.
Up to 10 Barracks, Stable/Auto Plant, or Siege Factory/Factory units can be garrisoned inside an Auto Plant, but only Stable/Auto Plant units will receive healing while garrisoned. Siege/artillery units each take up 2 garrison slots.
Nation powers[]
- The Indian Power of Majesty: Auto Plants do not rise in cost.
- The Lakota Power of the Plains: Can build Auto Plants anywhere except in enemy territory.
- The Maya Power of Architecture: Auto Plants have +25% hit points and are built 20% faster.
- The Mongol Power of the Horde: Receive up to three free vehicle units upon an Auto Plant's completion as long as their
population limit allows for it. Their vehicles are also upgraded for free.
Gallery[]
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