|Unit Information||Game Strategies||History|
|In the Extended Edition, this unit/building is affected by a damage bug.|
Arquebusiers are the first standard unit of the Gunpowder Infantry type, which, although similar in many ways to the now-obsolete Light Infantry, also has many differences. In terms of power, they gain +22 hit points, +5 attack strength, +1 armor, +3 line of sight and +4 range. Their change into the new weapons also makes their shots far more deadly; even though they take 11 frames (about 0.7 seconds) more to reload, their projectiles are more than four times faster (350 frames per second compared to Light Infantry's 80), making virtually impossible for an enemy to avoid their attack, and, combined with their higher strength and range, much more capable at hitting any enemy.
However, Arquebusiers are significantly more costly (+30 Food and +20 Timber base cost, which affects everything from the upgrade itself to the ramping costs), and take more time to be ready (+19 frames, approximately 1.3 seconds higher base recruiting time). Like their predecessors, Arquebusiers are weak against Heavy Cavalry, but now can counter Heavy Infantry, which is very weak to gunpowder, and can also fend themselves well against Foot Archers and Ranged Cavalry. They can also hit Light Cavalry much harder, although they are still vulnerable to its attacks.
- The Chinese train Heavy Fire Lances instead of Arquebusiers.
- The Turks train Janissaries instead of Arquebusiers.