Rise of Nations Wiki

Welcome to the Rise of Nations Wiki!
You are currently viewing the wiki as an anonymous user. Please log in or register with us and create your own username.

READ MORE

Rise of Nations Wiki
Advertisement

Ages are the main hallmarks of technological development in Rise of Nations, and represent the periods of time in which human history has seen significant changes and/or development in the arts, sciences, technology, economy, warfare, religion and philosophy.

There are a total of eight different ages in the game. Players, by default, start in the Ancient Age, and can advance up to the Information Age, acquiring new technologies, units, and resources along the way. These in-game ages correspond to the current historical notion of time periods, such as the Industrial Revolution or the Classical Era.

Age Advancement[]

As you put on fresh new clothes and take off those you've worn,
You'll replace your body with a fresh one, newly born.

- Bhagavad-Gita (Cap II)

After enough research of the four main branches of technology has been carried out, an Age Advancement will be avaliable for research at the Library.

Advancing to a new age can be costly, but necessary if the nation is to remain competitive and be able to survive. For instance, age advancement allows for the introduction of newer, stronger military units, often impossible to defeat if the gap in techonology is wide enough. Age also increase the capabilities of a nation as a whole, allowing it to expand its influence further and dramatically increase its gathering rates and population. Most structures also unlock and upgrade along with age advancement, increasing the nation's economic, military and strategic potential. The vast majority of wonders can only be built if the technology and age requirements are met. An example is the Space Program, a wonder that can turn the tide of an entire game, can only be built in the Information Age.

Advancing through all ages also allows for future technology, the most powerful of technologies, to be researched.

Advancement Discounts[]

If an opposing (not allied) nation has already researched an Age first, then you will receive a 20% discount on the Knowledge, and 10% discount on all the other basic resources on the cost for researching the next Age. If an opposing nation is two or more Ages ahead, then the discount doubles: 40% on Knowledge and 20% on all other basic resources to reach the next age.

Note that research cost also depends on the current level[note 1] of Science research as well as a cost modifier from Silver.

Age Description

Ancient Age
First available age to players by default.

Represents the dawn of the first nations (c. 10,000–800 BCE).


Classical Age
  • Second age available to players.
  • First age to be researched.
  • Metal and Knowledge become available.
  • The first government can be researched at the Senate.
  • Attrition can be researched.
  • Cavalry and Artillery are first introduced.
  • Requires researching any two technologies through the Library, and paying 250 Food.
  • Represents classical antiquity (c. 800 BCE–750 CE).

Medieval Age
  • Third age available to players.
  • Spies and Supply Wagons become avaliable.
  • Requires researching a total of 6 technologies through the Library, and paying 250 Food and 250 Knowledge.
  • Represents the early and high Middle Ages (c. 750–1400) despite the Colosseum actually having been built around 100 CE, and the Terra Cotta Army built three centuries before.

Gunpowder Age
  • Fourth available age to players.
  • The widespread introduction of gunpowder warfare, particularly for infantry.
  • The rare resource Sulphur becomes avaliable.
  • Requires researching a total of 10 technologies through the Library, and paying 500 Food and 500 Knowledge.
  • Represents the European Renaissance and the Early Modern Period (c. 1400–1670).

Enlightenment Age
  • Fifth available age to players.
  • Requires researching a total of 14 technologies through the Library, and paying 500 Food and 1000 Knowledge.
  • Represents the Age of Enlightenment in Europe and the early Victorian era(c. 1670–1850).

Industrial Age

Modern Age
  • Seventh available age to players.
  • Nuclear warfare is introduced.
  • Aircraft becomes more advanced, the Aircraft Carrier and Helicopters are introduced.
  • Requires researching a total of 22 technologies through the Library, and paying 2500 Knowledge and 1000 Oil.
  • Represents the time period from World War II to the dawn of the digital revolution (c. 1930–1970).

Information Age
  • Eighth and final age available to players.
  • Requires researching a total of 26 technologies through the Library, and paying 3750 Knowledge and 1500 Oil.
  • In this final age, Library research offers the powerful future technologies.
  • Represents the present and the foreseeable future (c. 1970–ongoing).

Notes[]

  1. As mentioned in the Notes section of the Science Research page, the actual effect on the cost of all researches is more complex than the in-game tooltip indicates. You can see more details here and in the description of the AGE parameter in Techrules.xml.
Advertisement