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Resource Overview History

Wealth Wealth is one of the six basic resources in Rise of Nations. It is a primary resource used in the production of units, buildings, and technology upgrades.

Wealth Wealth is gathered by building Markets and establishing trade routes with Caravans between friendly cities. Some rare resources also add to Wealth Wealth production when they have a Merchant harvesting the resource. Researching the Taxation technology line at the Temple allows a nation to gather Wealth Wealth based on the size of its territory and it also increases income from rare resources and Fishermen.

Wealth Wealth is used throughout the whole game to produce units, research technology, and build structures. The main use for Wealth Wealth is in the construction of units and technology upgrades. Wealth Wealth tends to replace Food Food as a staple resource in the late-game, as advanced units and technology require Wealth Wealth in place of Food Food to create.

Gathering Wealth[]

Wealth Caravan

Trade routes, established and maintained by Caravans, are the primary method of Wealth generation.

  • Markets. Each Market increases the gather rate of Wealth Wealth by +10. Building the Porcelain Tower increases the income of all Markets by +300%. When completing or razing a Market a small bonus of 30 Wealth Wealth is granted.
  • Caravans. Caravans generate income by plying trade routes between two cities, which generates a steady source of Wealth Wealth once established, making it the primary method of procuring the resource on most circumstances. This income is based on the distance between the two cities, and only one trade route per nation is allowed between two given cities. Caravans are created at a Market, and shortly after creation begin the process of establishing the most lucrative trade route available. Every increase Commerce Research level increases the Caravan limit, and Commerce Commerce 3 (Trade) allows trade routes to cities of friendly and allied nations instead of just your own.

Rare resources[]

Wealth Wealth is also produced by a number of rare resources, which can be gathered by sending a Merchant from the Market to the resource location:

The gather rate of rare resources in friendly (i.e. own and allied) territory can be increased by researching the Taxation line at the Temple (+20%, +50%, +100%, +200%) and by building the Porcelain Tower (+200%).

Nation powers[]

  • The Aztec Power of Sacrifice: Gain 15 bonus resources plunder per age when your Barracks, Stable, and Dock units slay an enemy, up to a maximum of 60 resources, which may include Wealth Wealth. Also Plunder given by enemies when destroying enemy buildings is doubled, and can be quadrupled if done within a Despot's radius.
  • The British Power of Empire: Commerce Limit Commerce Limit for all basic resources is increased by 25%. Taxation upgrades are 50% cheaper, and territory-based Taxation grants double the income.
  • The Egyptian Power of the Nile: Farms generate +2 Wealth Wealth in addition to Food Food.
  • The Inca Power of Gold: Mines generate Wealth Wealth in addition to Metal Metal, and their Commerce Limit Commerce Limit for Wealth Wealth is increased by 33%.
  • The Nubian Power of Trade: Climit Caravan Limit is increased by +1. Merchants, Caravans, and Markets are 10% cheaper and have an additional 50% hit points. They begin with a Market, and can always sell/buy resources with a +20/-20 price bonus, and rare resources (including those that produce Wealth Wealth; see above) are gathered 50% faster.
  • The Persian Power of Ceremony: Taxation upgrades are granted instantly at no cost, as long as a Temple is built and the prerequisites are met. Caravans are always at their maximum number allowed, being created automatically and for free.
  • The Roman Power of Caesar: Cities produce an extra +10 Wealth Wealth.
  • The Russian Power of the Motherland: Plunder from Russian buildings goes to the Russians, not the enemy who plundered them (Except for Cities).

Wonders[]

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